What changed
1 fix0 additions1 change0 removals
fixedFixes: - Airship should now be in the correct location for clients if they travel far away from it while it was moving - [The Abyss] The large elevator should now be in the correct location for clients if they travel far away from it while it was moving - Fixed an intermittent issue where certain player armor didn't appear to replicate correctly to clients - Clients can now hear skeleton hit noises again - You can no longer trip on bone debris from skeletons - Helmets from armored skeletons shouldn't disappear at certain angles anymore - Made fire launch/trail sounds 50% quieter as they easily overwhelmed the audio environment - Weapons with an attack cooldown will have their cooldown 'reset' when weapons are swapped. There is still a small equip delay before a weapon is ready. (This should make quick swapping between the Legion firearm -> Melee less quirky) - [Gilded City] Added a 'swamp shortcut' to the city mid-section from the swamp entrance - [Gilded City] Added more details and slightly easier platforming to the barren rooms connecting the 'swamp area' to the overgrown room - [Gilded City] Fixed the ramp in the bath area as enemies couldn't climb in or out of the bath - [The Ravines] Made a room's platform puzzle easier to solve, as well as added more lighting to make it easier to see - Changed text to display 'No Chest Armor' as opposed to 'None', and similar verbiage with the head and leg armor
changedBalance Changes: - IVO's firearm is significantly less accurate - Bowmen and Riflemen are now slightly less accurate and so should be less of a threat at range - Court Sword attack cooldown is now gone entirely (It was incorrectly set too high) - Legion firearm has a slightly reduced cooldown between shots (2s -> 1.5s) - Significantly increased XP gain when XP is gained constantly (Like when running or flying), Aves specifically should become more proficient at flying much quicker now
Zofia changes
fixedFixes: - Airship should now be in the correct location for clients if they travel far away from it while it was moving - [The Abyss] The large elevator should now be in the correct location for clients if they travel far away from it while it was moving - Fixed an intermittent issue where certain player armor didn't appear to replicate correctly to clients - Clients can now hear skeleton hit noises again - You can no longer trip on bone debris from skeletons - Helmets from armored skeletons shouldn't disappear at certain angles anymore - Made fire launch/trail sounds 50% quieter as they easily overwhelmed the audio environment - Weapons with an attack cooldown will have their cooldown 'reset' when weapons are swapped. There is still a small equip delay before a weapon is ready. (This should make quick swapping between the Legion firearm -> Melee less quirky) - [Gilded City] Added a 'swamp shortcut' to the city mid-section from the swamp entrance - [Gilded City] Added more details and slightly easier platforming to the barren rooms connecting the 'swamp area' to the overgrown room - [Gilded City] Fixed the ramp in the bath area as enemies couldn't climb in or out of the bath - [The Ravines] Made a room's platform puzzle easier to solve, as well as added more lighting to make it easier to see - Changed text to display 'No Chest Armor' as opposed to 'None', and similar verbiage with the head and leg armor
changedBalance Changes: - IVO's firearm is significantly less accurate - Bowmen and Riflemen are now slightly less accurate and so should be less of a threat at range - Court Sword attack cooldown is now gone entirely (It was incorrectly set too high) - Legion firearm has a slightly reduced cooldown between shots (2s -> 1.5s) - Significantly increased XP gain when XP is gained constantly (Like when running or flying), Aves specifically should become more proficient at flying much quicker now
Mostly fixes for this one:
Fixes: - Airship should now be in the correct location for clients if they travel far away from it while it was moving - [The Abyss] The large elevator should now be in the correct location for clients if they travel far away from it while it was moving - Fixed an intermittent issue where certain player armor didn't appear to replicate correctly to clients - Clients can now hear skeleton hit noises again - You can no longer trip on bone debris from skeletons - Helmets from armored skeletons shouldn't disappear at certain angles anymore - Made fire launch/trail sounds 50% quieter as they easily overwhelmed the audio environment - Weapons with an attack cooldown will have their cooldown 'reset' when weapons are swapped. There is still a small equip delay before a weapon is ready. (This should make quick swapping between the Legion firearm -> Melee less quirky) - [Gilded City] Added a 'swamp shortcut' to the city mid-section from the swamp entrance - [Gilded City] Added more details and slightly easier platforming to the barren rooms connecting the 'swamp area' to the overgrown room - [Gilded City] Fixed the ramp in the bath area as enemies couldn't climb in or out of the bath - [The Ravines] Made a room's platform puzzle easier to solve, as well as added more lighting to make it easier to see - Changed text to display 'No Chest Armor' as opposed to 'None', and similar verbiage with the head and leg armor
Balance Changes: - IVO's firearm is significantly less accurate - Bowmen and Riflemen are now slightly less accurate and so should be less of a threat at range - Court Sword attack cooldown is now gone entirely (It was incorrectly set too high) - Legion firearm has a slightly reduced cooldown between shots (2s -> 1.5s) - Significantly increased XP gain when XP is gained constantly (Like when running or flying), Aves specifically should become more proficient at flying much quicker now