What changed
2 fixes0 additions1 change0 removals
fixedThis patch is mostly some small fixed and adjustments.
fixed[Oceanside] Fixed a lighting issue where the cave areas may be very bright [Labyrinthian Caves] Fixed an issue with an upper ledge [Cliffside] Removed Aki's trigger as the NPC was removed, and the trigger was not supposed to be accessible
changedAdded air/water elements, though there is no status effect associated with either yet - Seeker Sword is now set to be 'air' type magic (Was previously blight) - Ancient Sword is now set to be 'water' type magic (Was previously blight) - Unified Great Sword's description has been slightly altered because it was confusing - Death animation is slightly longer now and is more prominent - Death animation can no longer be interrupted by being hit while dying - Added text to screen when you're dying/respawning - Added 'crouch' indicator for when you're sneaking - Sprinting or jumping while crouched will now break you out of the crouched position - Baskets/Chests can only be opened now, interacting with them again will not close them on you - Removed blood from staining player mesh as it often looked weird - Old Legion Torch is now Old Legion Firearm, and can be fired semi-auto, and uses your ammo pool for other projectile weapons - Old Legion Firearm's flashlight has been dimmed significantly
Zofia changes
fixedThis patch is mostly some small fixed and adjustments.
fixed[Oceanside] Fixed a lighting issue where the cave areas may be very bright [Labyrinthian Caves] Fixed an issue with an upper ledge [Cliffside] Removed Aki's trigger as the NPC was removed, and the trigger was not supposed to be accessible
changedAdded air/water elements, though there is no status effect associated with either yet - Seeker Sword is now set to be 'air' type magic (Was previously blight) - Ancient Sword is now set to be 'water' type magic (Was previously blight) - Unified Great Sword's description has been slightly altered because it was confusing - Death animation is slightly longer now and is more prominent - Death animation can no longer be interrupted by being hit while dying - Added text to screen when you're dying/respawning - Added 'crouch' indicator for when you're sneaking - Sprinting or jumping while crouched will now break you out of the crouched position - Baskets/Chests can only be opened now, interacting with them again will not close them on you - Removed blood from staining player mesh as it often looked weird - Old Legion Torch is now Old Legion Firearm, and can be fired semi-auto, and uses your ammo pool for other projectile weapons - Old Legion Firearm's flashlight has been dimmed significantly
This patch is mostly some small fixed and adjustments.
Fixes:
[Oceanside] Fixed a lighting issue where the cave areas may be very bright [Labyrinthian Caves] Fixed an issue with an upper ledge [Cliffside] Removed Aki's trigger as the NPC was removed, and the trigger was not supposed to be accessible
Changes:
Added air/water elements, though there is no status effect associated with either yet - Seeker Sword is now set to be 'air' type magic (Was previously blight) - Ancient Sword is now set to be 'water' type magic (Was previously blight) - Unified Great Sword's description has been slightly altered because it was confusing - Death animation is slightly longer now and is more prominent - Death animation can no longer be interrupted by being hit while dying - Added text to screen when you're dying/respawning - Added 'crouch' indicator for when you're sneaking - Sprinting or jumping while crouched will now break you out of the crouched position - Baskets/Chests can only be opened now, interacting with them again will not close them on you - Removed blood from staining player mesh as it often looked weird - Old Legion Torch is now Old Legion Firearm, and can be fired semi-auto, and uses your ammo pool for other projectile weapons - Old Legion Firearm's flashlight has been dimmed significantly