Zeta Leporis RTS
Steam News 14 April 20251y ago

Graphics Update

Changelog Improved the appearance of most units. Fixed issue where the human player defaulted to player 1 instead of noone. Unit selection is now more efficient. Fixed an issue with one of the scout VO lines being playe…

Update log

Full Zeta Leporis RTS update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes2 additions3 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Server
  • Performance
changedImproved the appearance of most units.
fixedFixed issue where the human player defaulted to player 1 instead of noone.
fixedFixed an issue with one of the scout VO lines being played too frequently.
changedHUD now displays current shield/max shield, same as HP display.
changedChanged some variables that were needlessly present in all units to global variables.
addedReworked intro video to be compatible with (presumably a bug introduced by) an engine update.

Changelog

  • Improved the appearance of most units.

  • Fixed issue where the human player defaulted to player 1 instead of noone.

  • Unit selection is now more efficient.

  • Fixed an issue with one of the scout VO lines being played too frequently.

  • HUD now displays current shield/max shield, same as HP display.

  • Changed some variables that were needlessly present in all units to global variables.

  • Unit selection code is now handled in a single step by the game controller, improving efficiency and multiplayer compatability.

  • Refactored targeting grid system to be compatible with an engine update.

  • Reworked intro video to be compatible with (presumably a bug introduced by) an engine update.

  • Buildings and battlestations now play vo sounds when box selected; units now play vo sounds when hotkey selected.

  • Stored resource counts in endgame stats now properly account for resources lost when cargo barges are destroyed. Counts are likely still inaccurate though.

  • It is now potentially possible to target enemy units via the minimap (though imprecise).

multiplayer

  • Removed redundant network packets when creating client units.

  • Player color now applied correctly to all client units.

  • Fixed crash caused by clients not properly being told who the host is.

  • Added code to update unit HP and shields.

  • Client units now draw HP and shield bars.

  • Fixed bug preventing the host from closing the lobby properly when exiting the match.

  • Unit icons now display for client when fully zoomed out.

  • Worked on logic for client unit control. Still not functional.

Source

Steam News / 14 April 2025

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