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Steam News14 April 20251y ago

Graphics Update

Changelog Improved the appearance of most units. Fixed issue where the human player defaulted to player 1 instead of noone. Unit selection is now more efficient.

Full notes

Full Zeta Leporis RTS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions5 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Server
  • Performance
  • Balance
changedImproved the appearance of most units.
fixedFixed issue where the human player defaulted to player 1 instead of noone.
fixedFixed an issue with one of the scout VO lines being played too frequently.
changedHUD now displays current shield/max shield, same as HP display.
changedChanged some variables that were needlessly present in all units to global variables.
addedReworked intro video to be compatible with (presumably a bug introduced by) an engine update.

Zeta Leporis RTS changes

changedImproved the appearance of most units.
fixedFixed issue where the human player defaulted to player 1 instead of noone.
fixedFixed an issue with one of the scout VO lines being played too frequently.
changedHUD now displays current shield/max shield, same as HP display.
changedChanged some variables that were needlessly present in all units to global variables.

Changelog

  • Improved the appearance of most units.

  • Fixed issue where the human player defaulted to player 1 instead of noone.

  • Unit selection is now more efficient.

  • Fixed an issue with one of the scout VO lines being played too frequently.

  • HUD now displays current shield/max shield, same as HP display.

  • Changed some variables that were needlessly present in all units to global variables.

  • Unit selection code is now handled in a single step by the game controller, improving efficiency and multiplayer compatability.

  • Refactored targeting grid system to be compatible with an engine update.

  • Reworked intro video to be compatible with (presumably a bug introduced by) an engine update.

  • Buildings and battlestations now play vo sounds when box selected; units now play vo sounds when hotkey selected.

  • Stored resource counts in endgame stats now properly account for resources lost when cargo barges are destroyed. Counts are likely still inaccurate though.

  • It is now potentially possible to target enemy units via the minimap (though imprecise).

multiplayer

  • Removed redundant network packets when creating client units.

  • Player color now applied correctly to all client units.

  • Fixed crash caused by clients not properly being told who the host is.

  • Added code to update unit HP and shields.

  • Client units now draw HP and shield bars.

  • Fixed bug preventing the host from closing the lobby properly when exiting the match.

  • Unit icons now display for client when fully zoomed out.

  • Worked on logic for client unit control. Still not functional.

Source

Steam News / 14 April 2025

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