Update log
Full Zeta Leporis RTS update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
User interface improvement update
Changelog:
-Fixed issue introduced in the previous update which prevented small spacecraft from being destroyed when fog of war is enabled. -Removed excessive bass from explosion noises. -Cargo barges can now successfully deliver resources to moving capital ships. -Cargo barges now find a new destination as soon as their current destination becomes ineligible, rather than waiting to reach it first. -Text and sound notification now plays when tech level increases. -Randomized the start time for ambient noises so they aren't as loud when multiple are playing that were created at the same time. -Player elimination notification text now uses large font. -Buttons for spacecraft that cannot currently be constructed are now displayed in red. -Buttons for spacecraft or research that are not yet available are now shown but grayed out. -Improved code efficiency for right-click mechbot build assist action. -Added vfx for right-click mechbot build assist action. -Added viewrange circles to scout ships. -Added "nope" sound when player attempts to do something they can't afford. -Removed redundant shipyard rally point code. -VO audio levels are now more balanced.
Source
