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Steam News21 March 20251y ago

Zeta Leporis RTS updated to v.0.4.44.2025

User interface improvement update Changelog: -Fixed issue introduced in the previous update which prevented small spacecraft from being destroyed when fog of war is enabled.

Full notes

Full Zeta Leporis RTS update

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What changed

1 fix0 additions1 change0 removals
  • UI and audio
changedUser interface improvement update
fixedFixed issue introduced in the previous update which prevented small spacecraft from being destroyed when fog of war is enabled. -Removed excessive bass from explosion noises. -Cargo barges can now successfully deliver resources to moving capital ships. -Cargo barges now find a new destination as soon as their current destination becomes ineligible, rather than waiting to reach it first. -Text and sound notification now plays when tech level increases. -Randomized the start time for ambient noises so they aren't as loud when multiple are playing that were created at the same time. -Player elimination notification text now uses large font. -Buttons for spacecraft that cannot currently be constructed are now displayed in red. -Buttons for spacecraft or research that are not yet available are now shown but grayed out. -Improved code efficiency for right-click mechbot build assist action. -Added vfx for right-click mechbot build assist action. -Added viewrange circles to scout ships. -Added "nope" sound when player attempts to do something they can't afford. -Removed redundant shipyard rally point code. -VO audio levels are now more balanced.

Zeta Leporis RTS changes

changedUser interface improvement update
fixedFixed issue introduced in the previous update which prevented small spacecraft from being destroyed when fog of war is enabled. -Removed excessive bass from explosion noises. -Cargo barges can now successfully deliver resources to moving capital ships. -Cargo barges now find a new destination as soon as their current destination becomes ineligible, rather than waiting to reach it first. -Text and sound notification now plays when tech level increases. -Randomized the start time for ambient noises so they aren't as loud when multiple are playing that were created at the same time. -Player elimination notification text now uses large font. -Buttons for spacecraft that cannot currently be constructed are now displayed in red. -Buttons for spacecraft or research that are not yet available are now shown but grayed out. -Improved code efficiency for right-click mechbot build assist action. -Added vfx for right-click mechbot build assist action. -Added viewrange circles to scout ships. -Added "nope" sound when player attempts to do something they can't afford. -Removed redundant shipyard rally point code. -VO audio levels are now more balanced.

User interface improvement update

Changelog:

-Fixed issue introduced in the previous update which prevented small spacecraft from being destroyed when fog of war is enabled. -Removed excessive bass from explosion noises. -Cargo barges can now successfully deliver resources to moving capital ships. -Cargo barges now find a new destination as soon as their current destination becomes ineligible, rather than waiting to reach it first. -Text and sound notification now plays when tech level increases. -Randomized the start time for ambient noises so they aren't as loud when multiple are playing that were created at the same time. -Player elimination notification text now uses large font. -Buttons for spacecraft that cannot currently be constructed are now displayed in red. -Buttons for spacecraft or research that are not yet available are now shown but grayed out. -Improved code efficiency for right-click mechbot build assist action. -Added vfx for right-click mechbot build assist action. -Added viewrange circles to scout ships. -Added "nope" sound when player attempts to do something they can't afford. -Removed redundant shipyard rally point code. -VO audio levels are now more balanced.

Source

Steam News / 21 March 2025

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