HomeGamesUpdatesPricingMethodology
Steam News3 February 20251y ago

Zeta Leporis RTS updated to v.0.4.40.2025

Changelog: v.0.4.39.2025: -Default match settings restored to 4-player FFA. Not sure how it got changed to a 2 player match on a 4 player map but at some point it did. v.0.4.40.

Full notes

Full Zeta Leporis RTS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change3 removals
  • Maps
  • Gameplay
changedChangelog: v.0.4.39.2025: -Default match settings restored to 4-player FFA. Not sure how it got changed to a 2 player match on a 4 player map but at some point it did.
removedv.0.4.40.2025: -Cargo barges no longer collect ore or energy from mech shipyards unless at least 100 is stored.
addedAI battlestations now move toward the new enemy base when the AI chooses a new enemy to target.
removedAI battlestations no longer constantly change their destination coordinates before reaching them.
addedAdded a "surrender" option to the ingame pause menu.
removedOpening the pause menu no longer pauses the background music.

Zeta Leporis RTS changes

changedChangelog: v.0.4.39.2025: -Default match settings restored to 4-player FFA. Not sure how it got changed to a 2 player match on a 4 player map but at some point it did.
removedv.0.4.40.2025: -Cargo barges no longer collect ore or energy from mech shipyards unless at least 100 is stored.
addedAI battlestations now move toward the new enemy base when the AI chooses a new enemy to target.
removedAI battlestations no longer constantly change their destination coordinates before reaching them.
addedAdded a "surrender" option to the ingame pause menu.

Changelog: v.0.4.39.2025: -Default match settings restored to 4-player FFA. Not sure how it got changed to a 2 player match on a 4 player map but at some point it did.

v.0.4.40.2025: -Cargo barges no longer collect ore or energy from mech shipyards unless at least 100 is stored.

-AI battlestations now move toward the new enemy base when the AI chooses a new enemy to target.

-AI battlestations no longer constantly change their destination coordinates before reaching them.

-Added a "surrender" option to the ingame pause menu.

-Opening the pause menu no longer pauses the background music.

Source

Steam News / 3 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.