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Steam News7 July 20206y ago

V0.2.3 - Rising Heat

Summary New weapons: Shred bots to pieces with Chainsaw and electrocute enemies with bouncing Zappers. New level: Escape rising lava while fighting waves of enemies.

In this update8

Full notes

Full Zerograve update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes16 additions17 changes5 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Maps
  • Fixes
addedSummaryNew weapons: Shred bots to pieces with Chainsaw and electrocute enemies with bouncing Zappers.
addedSummaryNew level: Escape rising lava while fighting waves of enemies.
removedSummaryUnlimited energy: Energy resource removed from the game.
addedWeaponsNew Weapon: Zapper (Secondary)
addedWeaponsNew Weapon: Chainsaw (Primary)
changedHoming missilesLock-on angle reduced

Zerograve changes

addedNew weapons: Shred bots to pieces with Chainsaw and electrocute enemies with bouncing Zappers.
addedNew level: Escape rising lava while fighting waves of enemies.
removedUnlimited energy: Energy resource removed from the game.
addedNew Weapon: Zapper (Secondary)
addedNew Weapon: Chainsaw (Primary)

Summary

New weapons: Shred bots to pieces with Chainsaw and electrocute enemies with bouncing Zappers.

New level: Escape rising lava while fighting waves of enemies.

Unlimited energy: Energy resource removed from the game.

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Weapons

New Weapon: Zapper (Secondary)

  • Fires a bouncing ball which zaps nearby enemies up to 20 times. Slows down while within zap range of enemies. Replaces Ball Lightning.

New Weapon: Chainsaw (Primary)

  • Hovering sawblade which attaches to an enemy and saws it until dead.

Homing missiles

  • Lock-on angle reduced

Energy costs

  • Energy-resource removed from the game.

  • Energy pickups changed to smaller ammo pickups.

Lasers:

  • Sound and visuals updated a bit

  • Quadual laser bullet speed increased to match other laser weapons, added small move speed reduction while firing.

Player

Level-up rewards:

  • Max energy bonuses replaced with some ammo/hp bonuses

  • Added new weapons as rewards.

Controls:

  • Movement controls in the outside map view now match regular move controls much closer.

  • Added a bit of roll/bank while rotating sideways. Weapons roll slightly more for effect.

  • Added separate configurable axis for continuous roll.

  • Added setting to toggle auto-leveling (aligning ship with nearby walls)

  • Added compass orb which describes your current orientation. Can be toggled from settings.

Resources:

  • Shield & ammo pickup sounds changed.

  • Resources can no longer get reduced after changing level.

  • Health is also fully restored on level change.

HUD

  • Crosshair updated

  • Resource bars updated

  • Weapon texts moved to right corner

  • Distance text removed

  • Added option to hide HUD overlay lines thing

Levels

Rising Heat (New level): Escape a flood of rising lava while fighting waves of enemies.

Edges: Modified model for more bulky glowy edges, especially in the white areas. Also reduced brightness of some glowy materials.

Redball: Added red energy tubes from the red area. Minor other changes.

Guide paths: The moving thingy is now colored when player has key and gray otherwise. Also slightly updated textures.

Path mesh: Fixed a couple of issues with 3D path mesh UV mapping. Some of them look slightly different.

Enemies

Hit/death effects

  • Enemies now have a red flash effect on hit. More damage equals stronger effect.

  • Removed the little fiery effect on hit.

  • Updated death sequence effects.

Melee Plasma Exploder: Added a short-range dodge/spin behaviour + changed movement trails

Blue Homer: Added a dodge behaviour where they spin 360. Also changed trail to 2 continuous lines.

Scouts

  • Green scout movement behaviour is now more like the weaker scouts, so they move around more.

  • Adjusted behaviors so they turn differently during long moves.

  • Changed movement trails to use continuous lines instead of particles.

  • Green scout area light reduced

Bugfixes

Fixed map creation issue where some objects were duplicated.

Fixed issue where enemy AI would try to move to positions out of LoS

Fixed issue where the map sonar ping looked janky if player rotated while it was expanding.

Fixed issue with some enemy weapons if going out of sight after they started firing charge-up.

Small reactor turret: missing weapon rotation limit direction fixed

Source

Steam News / 7 July 2020

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