In this update4
Full notes
Full Zerograve update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
- Events
Zerograve changes
Summary
New content: Missile Massacre weapon, Bouncer enemy, Cryptic level.
Movements: Trichording added, adjustable rotation inertia, increased movement inertia.
Enemy animation: Added inertia to enemy fins and other parts to make them more lively.
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Weapons
Missile Massacre (NEW WEAPON): Unleash lots of ricocheting seeker missiles. Very expensive and powerful.
Homing missiles: Homing rate significantly increased, especially when missile is near target. Cost reduced but now fires only 1 missile at time
Chainsaw: hitting effects adjusted
Burst Laser: bullet pattern spread reduced a bit, max range increased
Zapper: Damage reduced a bit
Improved hit registering on enemies for fast-moving bullets (e.g. lasers)
Sound & Music
Added some new music and replaced old ones.
Music changes while a lockdown encounter is active.
Player
Movements
Removed acceleration bonus when switching directions
Trichording added
Increased inertia (ship takes longer to stop after movement)
Adjusted acceleration
Movement sound logic updated.
Settings
Twitch aim toggle removed
Added rotation inertia setting slider with 4 states
Lowest setting is much faster than previous non-twitch, but not quite twitch anymore
Sonar ping
Enemy locations are now displayed if the ping reaches them. (this may be changed to an upgrade bonus later)
Enemies
Textures brightened a bit
Turrets: Models modified, wreck is now darker color.
Bouncer (NEW ENEMY): Fires balls which bounce off walls.
Plasma Bomber: Updated model, weapon and stats. Tougher and more accurate than before.
Orange short-range: Model, stats and AI updated. Attack changed to horizontal cone of 3 energy blades.
Effects: Modified some bullet models. Updated some effects and added new effects for bullet launches etc.
Destroyer (orange enemy w many guns): Size reduced, added movement behaviours, increased move/rotation rates, updated weapons.
Animation: Added some inertia to movement of fins, wings and other parts for most enemies. Also changed many trail effects from particles to continuous lines.
Levels
Cryptic (NEW LEVEL): Maze-like level where map may be needed occasionally.
Level updates:
- TutorialBoss room changed to a lockdown encounter
Trifork: Replaced some Destroyers with other enemies
UI
Tips: Added loadscreen tip about ammo mechanics and updated some old tips.
Crafting menu: The menu now shows all weapons in the same screen, so weapon system doesn't need to be chosen first anymore.
Green text removal: Removed most of the green texts on the right side of screen. Shield and ammo gains are now displayed next to resource bar, and tech point gains are displayed for a few seconds in low left corner.
Lockdown encounters: Added message on start and end.
Pickups
Increased ammo/shield values from pickups lying around in level. Values from enemy drops reduced slightly.
Pickups no longer "slurp" towards player and instead are picked up at a slightly longer range.
Updated effects for loot.
Bugfix
Fixed issue where Zapper could zap enemies which didn't exist yet.
Fixed minor issue with loading screen
Fixed issue where last tech rewards were not shown in the tech section of menu. (also updated that section a bit)
Fixed issue with keyboard horizontal UI navigation
Source
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