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Steam News1 August 20205y ago

V0.2.4 - Missile Massacre

Summary New content: Missile Massacre weapon, Bouncer enemy, Cryptic level. Movements: Trichording added, adjustable rotation inertia, increased movement inertia.

In this update4

Full notes

Full Zerograve update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes14 additions16 changes4 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
  • Events
addedSummaryNew content : Missile Massacre weapon, Bouncer enemy, Cryptic level.
addedSummaryMovements : Trichording added, adjustable rotation inertia, increased movement inertia.
addedSummaryEnemy animation: Added inertia to enemy fins and other parts to make them more lively.
addedWeaponsMissile Massacre (NEW WEAPON): Unleash lots of ricocheting seeker missiles. Very expensive and powerful.
changedWeaponsHoming missiles: Homing rate significantly increased, especially when missile is near target. Cost reduced but now fires only 1 missile at time
changedWeaponsChainsaw: hitting effects adjusted

Zerograve changes

addedNew content : Missile Massacre weapon, Bouncer enemy, Cryptic level.
addedMovements : Trichording added, adjustable rotation inertia, increased movement inertia.
addedEnemy animation: Added inertia to enemy fins and other parts to make them more lively.
addedMissile Massacre (NEW WEAPON): Unleash lots of ricocheting seeker missiles. Very expensive and powerful.
changedHoming missiles: Homing rate significantly increased, especially when missile is near target. Cost reduced but now fires only 1 missile at time

Summary

New content: Missile Massacre weapon, Bouncer enemy, Cryptic level.

Movements: Trichording added, adjustable rotation inertia, increased movement inertia.

Enemy animation: Added inertia to enemy fins and other parts to make them more lively.

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Weapons

Missile Massacre (NEW WEAPON): Unleash lots of ricocheting seeker missiles. Very expensive and powerful.

Homing missiles: Homing rate significantly increased, especially when missile is near target. Cost reduced but now fires only 1 missile at time

Chainsaw: hitting effects adjusted

Burst Laser: bullet pattern spread reduced a bit, max range increased

Zapper: Damage reduced a bit

Improved hit registering on enemies for fast-moving bullets (e.g. lasers)

Sound & Music

Added some new music and replaced old ones.

Music changes while a lockdown encounter is active.

Player

Movements

  • Removed acceleration bonus when switching directions

  • Trichording added

  • Increased inertia (ship takes longer to stop after movement)

  • Adjusted acceleration

  • Movement sound logic updated.

Settings

  • Twitch aim toggle removed

  • Added rotation inertia setting slider with 4 states

  • Lowest setting is much faster than previous non-twitch, but not quite twitch anymore

Sonar ping

  • Enemy locations are now displayed if the ping reaches them. (this may be changed to an upgrade bonus later)

Enemies

Textures brightened a bit

Turrets: Models modified, wreck is now darker color.

Bouncer (NEW ENEMY): Fires balls which bounce off walls.

Plasma Bomber: Updated model, weapon and stats. Tougher and more accurate than before.

Orange short-range: Model, stats and AI updated. Attack changed to horizontal cone of 3 energy blades.

Effects: Modified some bullet models. Updated some effects and added new effects for bullet launches etc.

Destroyer (orange enemy w many guns): Size reduced, added movement behaviours, increased move/rotation rates, updated weapons.

Animation: Added some inertia to movement of fins, wings and other parts for most enemies. Also changed many trail effects from particles to continuous lines.

Levels

Cryptic (NEW LEVEL): Maze-like level where map may be needed occasionally.

Level updates:

  • TutorialBoss room changed to a lockdown encounter
  • Trifork: Replaced some Destroyers with other enemies

UI

Tips: Added loadscreen tip about ammo mechanics and updated some old tips.

Crafting menu: The menu now shows all weapons in the same screen, so weapon system doesn't need to be chosen first anymore.

Green text removal: Removed most of the green texts on the right side of screen. Shield and ammo gains are now displayed next to resource bar, and tech point gains are displayed for a few seconds in low left corner.

Lockdown encounters: Added message on start and end.

Pickups

Increased ammo/shield values from pickups lying around in level. Values from enemy drops reduced slightly.

Pickups no longer "slurp" towards player and instead are picked up at a slightly longer range.

Updated effects for loot.

Bugfix

Fixed issue where Zapper could zap enemies which didn't exist yet.

Fixed minor issue with loading screen

Fixed issue where last tech rewards were not shown in the tech section of menu. (also updated that section a bit)

Fixed issue with keyboard horizontal UI navigation

Source

Steam News / 1 August 2020

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