Full notes
Full Zerograve update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Balance
Zerograve changes
Summary
Controls: Gamepad support improved, key rebinding added, movement model updated
Map display: Levels can now be viewed from the outside in a separate view (by holding map button).
New level: Featuring 4 encounters where the zone locks down and enemies appear in waves.
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Controls
Controls are now done using Rewired addon.
Controls customization added to Settings menu.
Any axis can also be inverted (click the double arrow icon next to axis)
Gamepad UI navigation improved so it should now be possible to navigate all UI sections.
Settings
- Faster turn at max input: turn 50% faster when at >90% look input.
- Twitch rotation: disables rotation inertia.
- Visual quality level adjust
UI
New style for buttons, menus modified a bit
Settings menu now has separate sections for Controls, Sound & Music, Visuals., Control Mapping.
Levels
New level - Redball. Features new type of combat encounters where a zone locks down and enemies spawn in waves.
Occlusion culling: Occlusion culling is now used which improves performance. Basically optimizes off-screen areas so they use less resources.
Intro: Updated text to give a better idea of the situation + updated visuals.
Map view
Added outside map view (hold map button to enable)
Adjusted transparent map materials/model
Added indicators for doors, keys, start location and exit
Weapons
Simultaneous firing: Primary and secondary weapons can be fired simultaneously
Ammo for all secondaries: Plasma Orb and Ball Lightning now use ammo instead of energy, so all secondary weapons use ammo
Player ship
Added rotation inertia (~0.2s for 90% rotation, ~0.4s for 99%)
Acceleration adjusted
Slightly slower movement stop.
Base movement speed increased by about 40%.
Sideways and backwards speed are now same as forward speed.
Turbo removed for now, may come back later in some form.
Enemies
Scouts (the smallest enemies) move around a lot more and spin while doing so.
General
The quality / input customization screen is no longer displayed when launching game most of those can now be done ingame.
(Fullscreen/windowed mode and resolution selection may be added later to settings if needed)
Source
Changelog.gg summarizes and formats this update. How we read updates.
