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Steam News15 June 20206y ago

V0.2.2 - Assuming Control

Summary Controls: Gamepad support improved, key rebinding added, movement model updated Map display: Levels can now be viewed from the outside in a separate view (by holding map button).

Full notes

Full Zerograve update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions8 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Maps
  • Balance
addedSummaryControls: Gamepad support improved, key rebinding added, movement model updated
addedSummaryMap display: Levels can now be viewed from the outside in a separate view (by holding map button).
addedSummaryNew level: Featuring 4 encounters where the zone locks down and enemies appear in waves.
addedControlsControls customization added to Settings menu.
changedControlsGamepad UI navigation improved so it should now be possible to navigate all UI sections.
addedUINew style for buttons, menus modified a bit

Zerograve changes

addedControls: Gamepad support improved, key rebinding added, movement model updated
addedMap display: Levels can now be viewed from the outside in a separate view (by holding map button).
addedNew level: Featuring 4 encounters where the zone locks down and enemies appear in waves.
addedControls customization added to Settings menu.
changedGamepad UI navigation improved so it should now be possible to navigate all UI sections.

Summary

Controls: Gamepad support improved, key rebinding added, movement model updated

Map display: Levels can now be viewed from the outside in a separate view (by holding map button).

New level: Featuring 4 encounters where the zone locks down and enemies appear in waves.

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Controls

Controls are now done using Rewired addon.

Controls customization added to Settings menu.

Any axis can also be inverted (click the double arrow icon next to axis)

Gamepad UI navigation improved so it should now be possible to navigate all UI sections.

Settings

- Faster turn at max input: turn 50% faster when at >90% look input.

- Twitch rotation: disables rotation inertia.

- Visual quality level adjust

UI

New style for buttons, menus modified a bit

Settings menu now has separate sections for Controls, Sound & Music, Visuals., Control Mapping.

Levels

New level - Redball. Features new type of combat encounters where a zone locks down and enemies spawn in waves.

Occlusion culling: Occlusion culling is now used which improves performance. Basically optimizes off-screen areas so they use less resources.

Intro: Updated text to give a better idea of the situation + updated visuals.

Map view

Added outside map view (hold map button to enable)

Adjusted transparent map materials/model

Added indicators for doors, keys, start location and exit

Weapons

Simultaneous firing: Primary and secondary weapons can be fired simultaneously

Ammo for all secondaries: Plasma Orb and Ball Lightning now use ammo instead of energy, so all secondary weapons use ammo

Player ship

Added rotation inertia (~0.2s for 90% rotation, ~0.4s for 99%)

Acceleration adjusted

Slightly slower movement stop.

Base movement speed increased by about 40%.

Sideways and backwards speed are now same as forward speed.

Turbo removed for now, may come back later in some form.

Enemies

Scouts (the smallest enemies) move around a lot more and spin while doing so.

General

The quality / input customization screen is no longer displayed when launching game most of those can now be done ingame.

(Fullscreen/windowed mode and resolution selection may be added later to settings if needed)

Source

Steam News / 15 June 2020

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