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Steam News24 May 20206y ago

V0.2.1 - Cybernoodle

Summary Face a giant robot snake in a new level with the first major boss battle New enemy type and some updates to existing enemies/levels Damage flash effect added and some other updates to UI and music/sound ~~~~~~~~

In this update15

Full notes

Full Zerograve update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes16 additions8 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedSummaryFace a giant robot snake in a new level with the first major boss battle
addedSummaryNew enemy type and some updates to existing enemies/levels
addedSummaryDamage flash effect added and some other updates to UI and music/sound
changedHoming incomingWhen homing projectile is locked on player, warning sound with frequency increasing by proximity is played. Also lockon text updated.
addedResource gain flashAdded flash to energy, shield & ammo bars when gaining them. Energy bar color changed to darker, ammo bar edge changed to white
addedDamage flashAdded a red flash effect matching cockpit edges and on healthbar when taking damage.

Zerograve changes

addedFace a giant robot snake in a new level with the first major boss battle
addedNew enemy type and some updates to existing enemies/levels
addedDamage flash effect added and some other updates to UI and music/sound
changedWhen homing projectile is locked on player, warning sound with frequency increasing by proximity is played. Also lockon text updated.
addedAdded flash to energy, shield & ammo bars when gaining them. Energy bar color changed to darker, ammo bar edge changed to white

Summary

  • Face a giant robot snake in a new level with the first major boss battle

  • New enemy type and some updates to existing enemies/levels

  • Damage flash effect added and some other updates to UI and music/sound

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

UI

Homing incoming

  • When homing projectile is locked on player, warning sound with frequency increasing by proximity is played. Also lockon text updated.

Resource gain flash

  • Added flash to energy, shield & ammo bars when gaining them. Energy bar color changed to darker, ammo bar edge changed to white

Damage flash

  • Added a red flash effect matching cockpit edges and on healthbar when taking damage.

Loading screen

  • Now shows tips instead of whatever it showed before. Also added instruction "click to continue" when ready to start.

Music & sounds

Music & sounds

  • Adjusted music volume & sounds levels; may need to adjust volume levels in settings.

  • Added lowpass effect to music while in pause menu

  • Reduced resource pickup sound volume

Reactor music changed

  • The old music was a bit too intense for basic reactor battles.

  • Also the music has a longer delay before changing to exploration music when reactor can't see you

Boss health bar

  • Bosses can have a separate health bar at the top of screen (only used with bigger bosses)

Weapons

  • LaserAdjusted laser beam particles Rockets: Increased collider size for registering hits on enemies. Plasma gun: Reduced cost per shot

Enemies

Snake boss

  • The first non-reactor boss. Have fun with it.

  • The boss is armed with 4 types of weapons, and most of it can be destroyed during the battle.

  • It goes to grab new sections at certain hp thresholds and gets faster too.

Orber mk2 (new enemy)

  • Diagonal cone attack with 5 balls with alternating angle

  • Has a new kind of animation when attacking

Green turret enemy

  • Now fires 5 bullets in a wider pattern, instead of 2x4 bullets

  • Attack range increased and bullet damage reduced slightly.

Laser beam bullets

  • Modified so they are easier to see when coming straight towards you

Sub-enemies

  • Bosses can have sub-enemies so that attacking the sub-enemy damages the boss also.

Levels

Glasskey:

  • Added some new paths to the boss room

Updeep:

  • Reactor area redesigned

  • Some changes to start area

Hidden rooms

  • Added glow edges

Tutorial updates

  • Added some more tips

  • Updated layout, red key moved to another place

  • Energy paths now properly lead from key to door

Highway updates

  • Added a few enemies, pickups etc

  • Removed the 2 blue doors leading back to startNew level: snake boss

Other

  • Green room wall texture modified

  • Things moving on path loops can now have multiple randomized path options (used with boss)

  • Added glow edges to hidden rooms

Bugfix

  • Music volumeFixed issue where music volume setting also affected effects volume
  • Gameplayfixed issue with laggy movement at lower quality settings

Source

Steam News / 24 May 2020

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