In this update4
Full notes
Full ZEROAD update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, roaders!
What changed
- UI and audio
- Gameplay
ZEROAD changes
Version 0.1.6 is a smaller but important update focused on clarity, readability, and accessibility. The road is now easier to read and understand.
Readability & Visual Clarity
Larger Ammo Count: The ammo count is now bigger, making it easier to track your remaining bullets at a glance.
Red Crosshair on Empty: The crosshair and ammo count turn red when you're out of ammo and holding the trigger: a clear signal it's time to reload.
Green Targeting Line: The targeting line is now green instead of red. With all the blood on the road, green stands out much better.
Weapon & Progression Info
Shooting Skill Type: Each weapon's description now clearly shows which shooting skill type it belongs to (rifle, shotgun, etc.).
Max Level Clarity: The character window and mission result screen now clearly indicate when you've reached the maximum level and shooting skill for the demo. No more wondering if something's wrong.
- Level TooltipAdded an explanatory tooltip to the character's level, so you can understand what each number actually means.
Fixed a bug that could incorrectly show a level higher than the demo's maximum.
Localization
Added translations for 8 new languages: Chinese, Spanish, Portuguese, German, Japanese, French, Polish, Korean.
Co-op Lobby Fix
Joining a game in progress is now disabled. Players must gather in the safe area before the host starts the road. No more strange waiting or wondering what to do: you start together or not at all.
Small changes, big difference. The road is clearer now. See you on the asphalt.
Source
Changelog.gg summarizes and formats this update. How we read updates.
