In this update4
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Full ZEROAD update
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Repeated intro
Hello, roaders!
What changed
- Gameplay
- Workshop
- UI and audio
- Performance
ZEROAD changes
This update introduces a whole new weapon class to the game and a new zombie type to keep you on your toes!
New Weapon Class: Sniper Rifles
A new way to fight is here! I've added the first sniper rifles to the game: the Mosin–Nagant, M1903 Springfield, Mauser 98k, Lee-Enfield, and M1 Garand.
Piercing Power: Their unique feature is the base Piercing ability = 1. This means your bullets will always punch through the first zombie and kill a second one behind it with a single, well-aimed shot! With a Double piercing ability pickup, you can pierce through a second zombie and eliminate a third one in line.
New Tactics: This introduces a fresh strategy: line up the zombies and eliminate multiple threats with one precise round!
New Zombie Type: Runners
Meet the "Runners"! Starting from the third road (The Road of Anticipation), you'll encounter these new foes.
They charge in a straight line from right to left.
If they collide with you, they'll deliver a powerful hit-and-run attack before continuing on their path into the sunset.
Watch your flanks!
UI & Quality of Life
Renamed for Clarity: The Workshop is now Weapon Crafting, and the Warehouse is now Arsenal.
Mission Progress Bar: The resource crate is now golden and pulsating on the mission progress bar, making it much easier to spot.
Horde Improvements:
Pulsing red arrows now appear at the edges of the screen during hordes, making it unmistakably clear when this intense phase begins.
Added a separate Horde Music Volume slider in the settings so you can fine-tune the intensity to your liking.
Visual & Audio Polish:
Added an orange flare next to resource crates and green flares in the evacuation zone, making them much easier to locate.
Blood splatter and hit information now appear correctly, accounting for zombie knockback from shots, not their initial position.
Debriefing screen sounds now correctly stop when the window is closed.
Bug Fixes
Fixed a bug that prevented the backward walking animation from playing at 60 fps or less.
Thank you for playing ZEROAD! Please share your thoughts and report any new issues you encounter.
Source
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