What changed
0 fixes0 additions1 change0 removals
changedThanks to everyone who tried out Zero Sum Future over the free weekend and gave us feedback. Based on all the comments we got, we're pushing out a quick quality-of-life update: 1) The volume of the music in game has been reduced by 40%. 2) The in-game menu is now more descriptive and has a return to game button. 3) Zero Sum Future will no longer move the camera and/or draw certain UI elements when the game is not in focus. Alt-tabbers, rejoice! 4) Right clicking while placing a building will now cancel the placement. 5) Hydrogen and Silicon mines now do not allow the user to place themselves on locations without resource nodes. 6) The game now continues processing player commands (build, destroy, use powers) during single-player pause. As always, we take feedback very seriously, so let us know if there's anything else you'd like to see addressed.
Zero Sum Future changes
changedThanks to everyone who tried out Zero Sum Future over the free weekend and gave us feedback. Based on all the comments we got, we're pushing out a quick quality-of-life update: 1) The volume of the music in game has been reduced by 40%. 2) The in-game menu is now more descriptive and has a return to game button. 3) Zero Sum Future will no longer move the camera and/or draw certain UI elements when the game is not in focus. Alt-tabbers, rejoice! 4) Right clicking while placing a building will now cancel the placement. 5) Hydrogen and Silicon mines now do not allow the user to place themselves on locations without resource nodes. 6) The game now continues processing player commands (build, destroy, use powers) during single-player pause. As always, we take feedback very seriously, so let us know if there's anything else you'd like to see addressed.
Thanks to everyone who tried out Zero Sum Future over the free weekend and gave us feedback. Based on all the comments we got, we're pushing out a quick quality-of-life update: 1) The volume of the music in game has been reduced by 40%. 2) The in-game menu is now more descriptive and has a return to game button. 3) Zero Sum Future will no longer move the camera and/or draw certain UI elements when the game is not in focus. Alt-tabbers, rejoice! 4) Right clicking while placing a building will now cancel the placement. 5) Hydrogen and Silicon mines now do not allow the user to place themselves on locations without resource nodes. 6) The game now continues processing player commands (build, destroy, use powers) during single-player pause. As always, we take feedback very seriously, so let us know if there's anything else you'd like to see addressed.