Full notes
Full Zero Sum Future update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
Added Clouds.
Added a new Shader to texture the surface of planets.
Added flying burgers to the Burger Joint.
Added flying hats to the Education Center.
Added lightning particles to the Reactor.
Added new visual effects for player powers.
Added Fireworks to indicate a planet is celebrating a Festival.
Added a new visual effect for Solar Flares.
Added Cooldown indicators for player powers.
Added in a new building explosion effect.
Added in new Shuttle particles.
Added in a targeting reticle for selection of buildings.
Added win/loss splash screens after a game ends.
Added in a Splash screen at program startup.
Reworked how graphical Options function.
Added in options for Bloom.
Building lighting and animations now change when that building is out of a resource.
Added visual improvement to Carrier arrivals / departures.
Added in numerous new sound effects.
Added in 3D functionality for sounds.
Performed several graphical optimizations - the game should now run much smoother.
Fixed a truly egregious number of bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
