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Steam News2 August 202617d ago

Zero-K v1.14.8.0 - Unit Icons and Magpie Nerf

This update improves the command menu by adding larger build icons with a higher resolution. The bottom of the UI also has a scale setting as we move towards better support for increasingly large screens.

Full notes

Full Zero-K update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions20 changes2 removals
  • Compatibility
  • Balance
  • UI and audio
  • Fixes
  • Gameplay
  • Performance
addedThis update improves the command menu by adding larger build icons with a higher resolution. The bottom of the UI also has a scale setting as we move towards better support for increasingly large screens. There are also a few fixes and a setting that automatically disables cables for Linux users with ATI graphics. Anyone coming forward to reproduce, and potentially even fix, the cable bugs would be appreciated.
changedThe main balance change is a slight Magpie rework, and it is probably the last rework before we attempt to do something else with the unit. The main goal is to give it a proper set of counters, which in this case are fighters and dedicated anti-air. Magpie is now slower and has a lot less health to give anti-air more of a chance to retaliate. It also has a slower missile, which makes it worse against fighters and speedy units. The numbers here are a bit conservative, but hopefully they give us a sense of whether the approach works.
changedBalanceMagpie is worse against dedicated anti-air and has trouble hitting fast units. To compensate it has more range and is slightly cheaper.
changedBalanceCost 210 -> 200
changedBalanceHealth 740 -> 440
changedBalanceSpeed 252 -> 234
Cost210200Cost decreased, nerfHealth740440Health decreased, nerfSpeed252234Speed decreased, nerfRearm time12s10sRearm time decreased, nerf

Zero-K changes

addedThis update improves the command menu by adding larger build icons with a higher resolution. The bottom of the UI also has a scale setting as we move towards better support for increasingly large screens. There are also a few fixes and a setting that automatically disables cables for Linux users with ATI graphics. Anyone coming forward to reproduce, and potentially even fix, the cable bugs would be appreciated.
changedThe main balance change is a slight Magpie rework, and it is probably the last rework before we attempt to do something else with the unit. The main goal is to give it a proper set of counters, which in this case are fighters and dedicated anti-air. Magpie is now slower and has a lot less health to give anti-air more of a chance to retaliate. It also has a slower missile, which makes it worse against fighters and speedy units. The numbers here are a bit conservative, but hopefully they give us a sense of whether the approach works.
changedMagpie is worse against dedicated anti-air and has trouble hitting fast units. To compensate it has more range and is slightly cheaper.
changedCost 210 -> 200
changedHealth 740 -> 440

This update improves the command menu by adding larger build icons with a higher resolution. The bottom of the UI also has a scale setting as we move towards better support for increasingly large screens. There are also a few fixes and a setting that automatically disables cables for Linux users with ATI graphics. Anyone coming forward to reproduce, and potentially even fix, the cable bugs would be appreciated.

The main balance change is a slight Magpie rework, and it is probably the last rework before we attempt to do something else with the unit. The main goal is to give it a proper set of counters, which in this case are fighters and dedicated anti-air. Magpie is now slower and has a lot less health to give anti-air more of a chance to retaliate. It also has a slower missile, which makes it worse against fighters and speedy units. The numbers here are a bit conservative, but hopefully they give us a sense of whether the approach works.

Balance

Magpie is worse against dedicated anti-air and has trouble hitting fast units. To compensate it has more range and is slightly cheaper.

  • Cost 210 -> 200

  • Health 740 -> 440

  • Speed 252 -> 234

  • Rearm time 12s -> 10s

  • Range 550 -> 660

  • Fire tolerance 45 degrees -> 60 degrees

  • Missile average speed 400 -> 180

  • Missile starts slow then accelerates.

Ettin receives the Thresher buffs from the previous patch to make it better at shooting while clumped.

  • Changed the collision volume from a cylinder to an ellipsoid.

  • It is now better at aiming when one of its guns is blocked.

Tarantula is also better at shooting while clumped.

  • Flattened its collision volume by 25%.

  • It now shoots in a slight arc, which also helps when behind hills.

Interface

  • There is now a unified scale setting for the bottom of the UI. It is ingame under Settings/Interface (Settings/HUD Presets with simple settings disabled).

  • Increased unit icon resolution from 64x64 to 96x96 to support larger UI sizes. This applies to the command menu, unit selections, and wherever else unit icon appear.

  • Construction icons are now square and take up the whole button. This can be toggled with Small construction icons under Settings/HUD Panels/Command Panel if you prefer the old look.

  • Added an Autodetect setting for energy grid cables. They are now disabled by default for Linux users with ATI cards.

  • Iris and Aspis on Attack Move now try to prevent every non-air unit and structure from entering their bubble.

  • Disabled the shield guard widget now that the default engine behaviour has improved.

  • Unit marker timestamps now include hours in hour-long games (thanks SteelBlue).

Fixes

  • Probably fixed black lines around radar icons on some ATI cards (engine update).

  • Fixed overkill prevention unit behaviour customisation not being applied.

  • Level 1 campaign commander now uses the correct death clone (thanks SteelBlue).

  • Fixed a crash mods could cause by checking whether a not-existent unit type is a commander (thanks SteelBlue).

  • Removed a large meaningless circle drawn around Odin when Show selected unit range is enabled.

Source

Steam News / 2 August 2026

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