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- ZEPHON
2026 Q1 Report
In the spirit of keeping you up to date with development, we've got a bit of a report for you. Last time we talked about a DLC in Q2 and the possibility of adding some new features for free. Here's where we are at the m…
Store21 changes1 numericBalance - ZEPHON
Version 1.2.20
Bug Fixes Fixed a crash that could occur when the Platinum Scion produces a unit with all nearby tiles already taken. Modding Icons defined in upgrade xmls now override any icons deduced otherwise.
Patch notes1 changeFixPerformance - ZEPHON
Version 1.2.19
This patch fixes a multiplayer crash. Bug Fixes Fixed multiplayer crash when a unit is created.
Patch notes2 changesFixPerformance - ZEPHON
Version 1.2.18
This patch improves a few engine capabilities. General Improved VRAM management. Improved logging to be able to track some outstanding crashes.
Patch notes2 changesGameplay - ZEPHON
Version 1.2.17
This patch focuses on fixing some outstanding crashes. Bug Fixes Fixed game potentially not starting due to incorrect IGD initialization handling. Fixed an issue that could prevent an ironman game from saving properly w…
Patch notes6 changesFixPerformance - ZEPHON
Version 1.2.16
This patch focuses on balance as well as minor fixes and UI improvements. General Traits are now sorted (first by color: white, blue, green, red; then by rank: higher rank first; then by duration: longer duration first;…
Patch notes38 changes23 numericFix - ZEPHON
Version 1.2.15
This patch adds quest objectives to the introduction game, fixes a crash when hovering over resources, and rebalances several outposts. [h5]New[/h5] Introduction game now has guiding quest objectives. [h5]Balance[/h5] C…
Announcement9 changes3 numericFix - ZEPHON
Version 1.2.14
[h5]New[/h5] AI now uses transports. New and improved tutorial tips. [h5]General[/h5] Mass unit order key shortcuts now work even with a unit selected. Mark tile and mass unit orders now trigger on key press instead of…
Store29 changes2 numericFix - ZEPHON
Version 1.2.13
[h5]New[/h5] Patch notes are now also translated. Hovering over resources while in a city now highlights all tile icons of buildings that affect that resource. Hovering over a construct building action now highlights al…
Store18 changes2 numericFix - ZEPHON
Version 1.2.12
## Bug Fixes * Fixed Market Defluctuation and Concordat Sanctions applying to selling items. * Fixed being able to identify enemy Nightmare versions of Phenaris Hunters by checking their death experience value. * Fixed…
Store1 changeFix - ZEPHON
Version 1.2.11
## General * Added warning when changing your own difficulty that it disables many victory achievements. ## Balance * Reduced Market Defluctuation buy cost reduction from -50% to -25%. * Crippling and Hobbling now works…
Announcement3 changes1 numericFix - ZEPHON
Version 1.2.10
## General * Improved AI usage of player actions / operations. ## Bug Fixes * Fixed operation upkeep values. * Fixed Chieftess, Anchorite and Zephon not being set to regrouping when they start with no cities.
Announcement2 changesFixGameplay - ZEPHON
Version 1.2.9
## Balance * Operations now have upkeep. They can be dismantled, one charge at a time, by right-clicking on them. * Reduced Product Recall influence cost from 20 to 10 per experience point of target unit. * Native Amoet…
Announcement2 changes1 numericFix - ZEPHON
Version 1.2.8
## General * Improved Caelem Cete die sound. ## Balance * Tactical Insertion can now only be used on forest, ruins or smoke screen with no enemy city. * Undersupplied now goes away at 1 rank per turn. * Increased the re…
Announcement3 changesFixUI/audio



