Full notes
Full ZEPHON update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
## General * Improved Caelem Cete die sound.
## Balance * Tactical Insertion can now only be used on forest, ruins or smoke screen with no enemy city. * Undersupplied now goes away at 1 rank per turn. * Increased the returns of The Sure Thing to 10, 20, 30 minerals gained (and 20, 40, 60 with both upgrades).
## Bug Fixes * Fixed The Sure Thing giving extra minerals based on the total minerals instead of the invested minerals. * Fixed being able to queue buildings into tiles that will be full once current production finishes. * Fixed Hovering not mentioning not being affected by tiles on fire. * Fixed Elusive being scored incorrectly for research by the AI. * Adjusted particle system rendering to still show particles and impacts even at high animation speed and/or low frame rate. * Fixed region name typo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
