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Steam News10 November 20257mo ago

Version 1.2.8

## General * Improved Caelem Cete die sound. ## Balance * Tactical Insertion can now only be used on forest, ruins or smoke screen with no enemy city. * Undersupplied now goes away at 1 rank per turn.

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Full ZEPHON update

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What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Balance
changed## General * Improved Caelem Cete die sound.
added## Balance * Tactical Insertion can now only be used on forest, ruins or smoke screen with no enemy city. * Undersupplied now goes away at 1 rank per turn. * Increased the returns of The Sure Thing to 10, 20, 30 minerals gained (and 20, 40, 60 with both upgrades).
fixed## Bug Fixes * Fixed The Sure Thing giving extra minerals based on the total minerals instead of the invested minerals. * Fixed being able to queue buildings into tiles that will be full once current production finishes. * Fixed Hovering not mentioning not being affected by tiles on fire. * Fixed Elusive being scored incorrectly for research by the AI. * Adjusted particle system rendering to still show particles and impacts even at high animation speed and/or low frame rate. * Fixed region name typo.

## General * Improved Caelem Cete die sound.

## Balance * Tactical Insertion can now only be used on forest, ruins or smoke screen with no enemy city. * Undersupplied now goes away at 1 rank per turn. * Increased the returns of The Sure Thing to 10, 20, 30 minerals gained (and 20, 40, 60 with both upgrades).

## Bug Fixes * Fixed The Sure Thing giving extra minerals based on the total minerals instead of the invested minerals. * Fixed being able to queue buildings into tiles that will be full once current production finishes. * Fixed Hovering not mentioning not being affected by tiles on fire. * Fixed Elusive being scored incorrectly for research by the AI. * Adjusted particle system rendering to still show particles and impacts even at high animation speed and/or low frame rate. * Fixed region name typo.

Source

Steam News / 10 November 2025

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