Full notes
Full ZEPHON update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
This patch focuses on quest balance, AI behavior and follow-up fixes.
General
Increased priority for AI to research out of the infantry branch.
Tweaked AI attack scoring for units that lose hitpoints each turn to make them even more aggressive.
Black blood added to Acrin Titan and Acrin Spawnrider.
Balance
Reduced the invading Helios Missile Tanks in The Empath's Defense from level 4 to 1 before difficulty adjustment.
Bug Fixes
Fixed On Fire not dealing double damage to Desiccated units when stacked above 1.
Fixed Eradicators retreating in Binaric Choice.
Fixed Combat Drones being deployable on Fragment of the Fulcrum tiles.
Fixed Orolosian Sanctuary being auto-cycled to.
Fixed Imperious Exonaut Tactics visual effects playing on all units when upgraded.
Fixed non-healer units becoming less willing to attack as they lost hitpoints.
Fixed crashes when client->server item, unit and quest messages referenced an entity that the server had already removed due to a race (e.g. selling an item that was just consumed).
Source
Changelog.gg summarizes and formats this update. How we read updates.
