Full notes
Full ZED ZONE update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
ZED ZONE changes
Update Overview:
Underground structures have been updated.
Implemented the separation of data layer and presentation layer, creating a seamlessly integrated, diggable underground world.
Map generation has been updated.
More reasonable town layouts.
Wider and straighter roads are now generated.
Buildings now have a chance to generate basements.
Underground mining points are now present on the map.
When digging underground, there’s a chance to find rubies and gold nuggets.
Enemies will follow the player into underground areas.
Clearing infected nests will make nearby fog disappear.
When not equipped with weapons, the player will use fists to attack.
New foreground perspective effects added.
New weapon: MAC-11 submachine gun.
Craftable simple electric lamps that can be deployed on the ground at the workbench.
Road signs, traffic lights, billboards, and other scene objects are now generated on the roads.
Increased the durability of magazines and weapon accessories.
Campfires now have a larger heating range.
Fixed issue with zombies attacking through walls.
Fixed the issue of robot death sound effects playing repeatedly.
Fixed errors with fog generation.
Underground structures is an entirely new system. It contains three-dimensional data for 8 layers of underground world. This provides more possibilities for future designs and updates. The basic design for the underground structure has been completed, and more content will be updated soon.
Regarding updates to data structures and loading processes, there may be some unknown issues. If you encounter any issues during gameplay caused by these changes, please feel free to provide feedback via our Discord or email .
Youtube Channel And Devlogs Developer Twitter And Devlogs Join our Discord Developer Email: cheshendog@gmail.com
Once again, thank you for your support and feedback. :D
Developer: Leven
Source
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