Full notes
Full ZED ZONE update
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What changed
- Balance
- Fixes
- Performance
- Gameplay
- Maps
ZED ZONE changes
Update Overview
Armor on zombies can now be destroyed.
Fixed the issue of lost vehicles. Special handling has been added for player-used vehicles.
Performance optimization for map loading/driving.
More reasonable lighting times. Daytime is now longer.
Optimized attack detection for melee weapons, preventing accidental hits on furniture during combat.
Items can now be directly picked up into clothing.
Workbench items have been standardized to 1x1 size, and PPU (Pixels Per Unit) has been unified.
Upgraded and adjusted the art for some objects in the scene.
More orderly wooden walls can be built with wooden stakes.
Metal items such as iron cans can be smelted into iron ingots.
Adjustments and optimizations have been made to vehicle driving.
Fixed the bug where special equipment (such as grappling hooks) would automatically unload.
Fixed the bug where the throwing animation would not display in some cases.
Fixed the issue with crossbow shooting distance.
Some players reported issues with vehicles disappearing. Now, special backup handling has been implemented for vehicles currently in use by players (the vehicle displayed on the map). This issue should no longer occur.
The next major update is in preparation. Thank you all for your support and patience. If you encounter new issues, please provide feedback via our QQ group or email.
Developer Email: cheshendog@gmail.com Discord : join our Discord
Thanks again for your support and feedback.
Leven
Source
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