In this update4
Full notes
Full ZED ZONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Workshop
- UI and audio
- Store
- Maps
ZED ZONE changes
Preface
Since the Early Access launch of "ZED ZONE - APOCALYPSE AHEAD", we have gone through 90 days and nights. The feedback from players has continuously provided us with ideas and inspiration, helping the game maintain a relatively high frequency of updates. Once again, we appreciate your understanding and support!
After three months of updates, we have fixed some important bugs that affected performance and gameplay experience, and we have also made certain optimizations to the gameplay and frame rate. Currently, the game has finally reached a relatively stable version.
The main focus now is on the major update! The main content of the next major version includes:
Farming system
Lakes and fishing
Second island
Optimization of road generation
Optimization of building generation
Rail transportation system
Artistic optimization, and more.
Workshop, Human Survivors, and Multiplayer Mode will be introduced in the upcoming major updates. I will put in my best effort to update and bring the new version to you as soon as possible. Thank you all:D
The Steam Summer Sale is also about to begin. If you are interested in the game, feel free to join our small community and experience this unique game.
Below is a summary of the major updates since the early access period of three months.
Summary of Updates
New Features
Multiple save slots
Display storage space for equipped items in the inventory interface
Texture editor
Item painting system
Melee weapon components
Exploration mode (hides icons of unexplored points of interest)
Display corresponding magazine on firearm icons
Windowed support
Improved scene visuals
Interaction Updates
Shift + Left Mouse Button to quickly transfer items
Ctrl + Left Mouse Button to grab half of an item
Double-clicking added for certain items
Added a button for one-click pickup
Mouse selection for interacting with multiple nearby objects
Highlighting of materials when crafting items
Content Updates
New locations: Weapon Factory
New locations: Hospital
New locations: Abandoned Factory
New locations: Weapon Testing Grounds
New enemy: Spider Robot
New enemy: Generator Zombie
New NPC: Tech Expert
New NPC: General Store Owner
New ammunition: 40mm Grenade
New ammunition: .50BMG
- New weaponsGM6 Lynx Anti-Materiel Rifle and other new weapons
New weapons: Chinese Lake Grenade Launcher and Homemade Grenade Launcher
New weapons: Oceanic Trident and other spear-like weapons
New weapons: Katana
New weapon type: Spear
New terrain objects: Airdrop Supply Box
New terrain objects: Item Grinder
New terrain objects: Graffiti Sign
New terrain objects: Location Marker
New options: Font size adjustment
New options: Occlusion highlight toggle
New options: Item indicator toggle
New skills: Laser Cannon Charge
New skills: Rolling Sprint
New skills: Grenade Crafting
New skills: Animal Traps
New skills: Canning Food
New skills: Airgun Mastery
- New lettersSome new letters
- New building texturesSome new buildings and building textures
- New itemsSpray Cans, Sound-Light Bombs, and other new items
Repaired ships and received corresponding rewards
And other new content
Optimizations and Bug Fixes
Performance optimization and bug fixes have been a major focus of updates in recent months.
Animation system optimization with added details to character movements.
Feature to clear ground clutter.
Optimization of road generation.
Hiding outdoor trees when entering buildings.
FPS optimization and fix for repetitive field of view calculations.
FPS optimization by using more efficient native arrays for terrain calculations.
FPS optimization with improved performance
Source
Changelog.gg summarizes and formats this update. How we read updates.
