What changed
0 fixes0 additions1 change0 removals
changedNew ammunition: .50 BMG armor-piercing rounds. New weapon: GM6 Lynx Anti-Material Rifle. New location: Weapon Factory (acquire Anti-Material Rifles). New constructible: Canvas Board. Can be used to paint custom designs. New skill: Rolling Sprint. Added enable/disable switch for skills (e.g., you can disable "bullet time" now). Laser cannons now consume durability. Weapon Testing Ground periodically refreshes spider robots. Fixed bug where trees would disappear. Fixed bug where landmines would not detonate. Fixed bug where enemies would suddenly disappear. Added some new default textures.
ZED ZONE changes
changedNew ammunition: .50 BMG armor-piercing rounds. New weapon: GM6 Lynx Anti-Material Rifle. New location: Weapon Factory (acquire Anti-Material Rifles). New constructible: Canvas Board. Can be used to paint custom designs. New skill: Rolling Sprint. Added enable/disable switch for skills (e.g., you can disable "bullet time" now). Laser cannons now consume durability. Weapon Testing Ground periodically refreshes spider robots. Fixed bug where trees would disappear. Fixed bug where landmines would not detonate. Fixed bug where enemies would suddenly disappear. Added some new default textures.
New ammunition
.50 BMG armor-piercing rounds.
New weapon
GM6 Lynx Anti-Material Rifle.
New location
Weapon Factory (acquire Anti-Material Rifles).
New constructible
Canvas Board. Can be used to paint custom designs.
New skill
Rolling Sprint. Added enable/disable switch for skills (e.g., you can disable "bullet time" now). Laser cannons now consume durability. Weapon Testing Ground periodically refreshes spider robots. Fixed bug where trees would disappear. Fixed bug where landmines would not detonate. Fixed bug where enemies would suddenly disappear. Added some new default textures.