Full notes
Full ZED ZONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
ZED ZONE changes
Important optimization for terrain loading. Greatly improves terrain loading speed.
Optimization for vehicle driving. Reduces lag.
Optimization for inventory lag. ----Recycles UI using object pool. ----Asynchronously generates icons. ----Optimizes image generation algorithm. ----Fixes the problem of backpack panel being calculated multiple times in one frame.
Closes the experimental multi-threading functionality in the engine that may cause instability.
Fixes the issue where clothing items cannot be used for repairs.
Rotten meat will no longer be picked up by "Collect All".
Source
Changelog.gg summarizes and formats this update. How we read updates.
