In this update3
Full notes
Full ZED ZONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
- Events
- Performance
- Workshop
ZED ZONE changes
ZED ZONE of Separation Early Access Phase 1 Update Plan and Beta 0.62_V4.1 Update
We would like to thank everyone for their support and tolerance since the release of Early Access. With your support, we have a clearer update plan for the game. Some of the artwork will be handed over to a more professional artist (I used to do it all myself...) This will help me to fill out the content more efficiently, and will also improve the artwork a bit.
Phase 1 Update Thread : Sailing
Refinement of the game loop
Evacuation of the island by boat, arrival at the new map
New ecological communities (desert/snow)
Explore more special places and special events
More weather. (heavy snow)
Optimisation of terrain generation rules.
Farming and fishing Planting is a feature that has a lot of scope for expansion. It also needs to be complemented by additional support systems to create the best possible play experience. In the first phase, we will be installing basic farming and fishing, and we will be refining them over time.
Basic farming.
New camp NPC, farming merchant.
Fishing system.
Optimization of the building creation site.
Multi-storey buildings implemented.
Generation and exploration of underground buildings.
Numerous new building types added.
Combat system updates
Addition of more calibres of ammunition. Such as .50 BMG and .308 Lapua
A large number of new firearms have been added. Such as the Barrett heavy sniper rifle, the old smooth-bore rifle etc.
Adding melee weapons with different attack styles.
Added spears, javelins, gloves and other melee weapons.
Special attacks such as the melee weapon's power-up attack have been added.
More special infected
Generate unique looking and equipped zombies based on location.
Special infected that use weapons.
Railroading and proficiency
Addition of proficiency-related skill system
Addition of a rail system
Once Phase 1 is complete, the game will continue to be updated and optimised, with key features including:
Skill tree and technology tree improvements Build system refinements and optimizations Human enemies and AI survivors Creative workshop support
Weapon editor
Item editor
Necro Editor
Building editor
Terrain creation tool
If possible, an interface for mod authors
More game modes
Online mode
SteamDeck and joystick controller support
The first phase of content will be updated first, and will be available to everyone as soon as possible. Other updates will be added gradually. Of course, other updates and changes will be made as they become available. Thanks again for your support and feedback, I'll do my best. Thanks :D
Beta0.62_V4.1 update
- New locationAbandoned Factory. 2、Actionable objects and new monsters in the Abandoned Factory.
Access to two key parts for repairing ships.
Air drop supply boxes.
Added the ability to unlock recipes through letters. 6、Added recipes for sound and light bombs. 7、Automatically clear the ground of debris. (Items thrown away by the player will not be cleared)
Optimized road generation and reduced the number of cut-offs.
Some new items have been added. 10、Fixed a bug with copying melee weapon components.
Source
Changelog.gg summarizes and formats this update. How we read updates.
