What changed
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changedMy indie game "Zed Zone - APOCALYPSE AHEAD" has finally been released with Early Access. The game will be released on Steam on March 29, 2023 at 9pm PDT, in Early Access. Thank you for your support and patience. Your understanding and encouragement is my greatest motivation :D If you are interested in the game, Please add it to your wishlist :D Game description: Zed Zone - APOCALYPSE AHEAD is an open world survival and building game. Players have to survive in the zombie apocalypse world, scavenge for supplies, build bases, upgrade technology, and manufacture necessary supplies and equipment. Explore this world, face danger and accidental death, and experience the joy of roasting in peace after danger. And finally: From the release of the first video of "Zed Zone" in August 19, to the video's 100,000 views, to the first version of the package, to the two internal tests, and now the upcoming "Early Access". I don't know, 4 years have passed quietly. I'd like to thank all of you on Discord and Twitter for your encouragement (and persistent reminders...) It really helped me. It's not easy to develop an open world survival game like "Zed Zone-APOCALYPSE AHEAD" by yourself. The core reason is that one's mind is limited and can easily fall into a recursive thinking loop. This can lead to a period of time where you can't find the right direction, and often get stuck on a feature that's not really important. The biggest fear is not too much work, too difficult features, but an empty mind, no ideas. Later, I conducted a small-scale internal test and received a lot of feedback, which provided me with a lot of ideas, and since then, development has been smoother than before. So I think, for me, player testing is not just a formality, it is really part of development. This is also the main reason why we choose to release it in the form of "Early Access". In the future, we will continue to seek and refer to players' ideas and suggestions, and welcome players who like to pick up garbage in the end, to join us in the Early Access, to make a game that people love to play. That is the happiest. Thank you for your continued support. Thanks for reading. Remember to click on the coin collection after reading it :D Thank you all! :D
ZED ZONE changes
changedMy indie game "Zed Zone - APOCALYPSE AHEAD" has finally been released with Early Access. The game will be released on Steam on March 29, 2023 at 9pm PDT, in Early Access. Thank you for your support and patience. Your understanding and encouragement is my greatest motivation :D If you are interested in the game, Please add it to your wishlist :D Game description: Zed Zone - APOCALYPSE AHEAD is an open world survival and building game. Players have to survive in the zombie apocalypse world, scavenge for supplies, build bases, upgrade technology, and manufacture necessary supplies and equipment. Explore this world, face danger and accidental death, and experience the joy of roasting in peace after danger. And finally: From the release of the first video of "Zed Zone" in August 19, to the video's 100,000 views, to the first version of the package, to the two internal tests, and now the upcoming "Early Access". I don't know, 4 years have passed quietly. I'd like to thank all of you on Discord and Twitter for your encouragement (and persistent reminders...) It really helped me. It's not easy to develop an open world survival game like "Zed Zone-APOCALYPSE AHEAD" by yourself. The core reason is that one's mind is limited and can easily fall into a recursive thinking loop. This can lead to a period of time where you can't find the right direction, and often get stuck on a feature that's not really important. The biggest fear is not too much work, too difficult features, but an empty mind, no ideas. Later, I conducted a small-scale internal test and received a lot of feedback, which provided me with a lot of ideas, and since then, development has been smoother than before. So I think, for me, player testing is not just a formality, it is really part of development. This is also the main reason why we choose to release it in the form of "Early Access". In the future, we will continue to seek and refer to players' ideas and suggestions, and welcome players who like to pick up garbage in the end, to join us in the Early Access, to make a game that people love to play. That is the happiest. Thank you for your continued support. Thanks for reading. Remember to click on the coin collection after reading it :D Thank you all! :D
My indie game "Zed Zone - APOCALYPSE AHEAD" has finally been released with Early Access. The game will be released on Steam on March 29, 2023 at 9pm PDT, in Early Access. Thank you for your support and patience. Your understanding and encouragement is my greatest motivation :D If you are interested in the game, Please add it to your wishlist :D Game description: Zed Zone - APOCALYPSE AHEAD is an open world survival and building game. Players have to survive in the zombie apocalypse world, scavenge for supplies, build bases, upgrade technology, and manufacture necessary supplies and equipment. Explore this world, face danger and accidental death, and experience the joy of roasting in peace after danger. And finally: From the release of the first video of "Zed Zone" in August 19, to the video's 100,000 views, to the first version of the package, to the two internal tests, and now the upcoming "Early Access". I don't know, 4 years have passed quietly. I'd like to thank all of you on Discord and Twitter for your encouragement (and persistent reminders...) It really helped me. It's not easy to develop an open world survival game like "Zed Zone-APOCALYPSE AHEAD" by yourself. The core reason is that one's mind is limited and can easily fall into a recursive thinking loop. This can lead to a period of time where you can't find the right direction, and often get stuck on a feature that's not really important. The biggest fear is not too much work, too difficult features, but an empty mind, no ideas. Later, I conducted a small-scale internal test and received a lot of feedback, which provided me with a lot of ideas, and since then, development has been smoother than before. So I think, for me, player testing is not just a formality, it is really part of development. This is also the main reason why we choose to release it in the form of "Early Access". In the future, we will continue to seek and refer to players' ideas and suggestions, and welcome players who like to pick up garbage in the end, to join us in the Early Access, to make a game that people love to play. That is the happiest. Thank you for your continued support. Thanks for reading. Remember to click on the coin collection after reading it :D Thank you all! :D