What changed
5 fixes4 additions4 changes0 removals
- Events
- Gameplay
- Fixes
- Store
- UI and audio
- Maps
changed.05 brings in both the first part of a tutorial, as well as a much more versatile event system. Tutorials:
addedThe system is in, and so far it will help new players assign early Talent points as well as stat points. This system will expand as time goes on, likely getting new chunks ever week or 2 along with our regular updates. The next tutorial chunks will likely be going into parts of the battles, with chunks for the town there after.
changedEnhanced Event system:
addedPast events did simple things like buying buffs, healing, basic decisions, and treasure chests. All of those things remain, but now the event system can spawn battles, saves your decisions to affect the rest of your run, and adds and removes events from the system based on choices. This new system will give us the ability dive much deeper into the events in game. New Events: - Headless Swordsman - Greater fountains (these only enter your event list by passing up a lesser fountain). From here we can start to add more events with greater depth, while also continuing to add the more simple ones. Right now we have 12 events, and our short term goal is to get in the ballpark of 30 before Early Access. Other changes/fixes:
fixedFixed a bug where a dead slot 0,0 person was still being brought up in the unit window on opening it.
fixedFixed faces eye brows for races and skin alignments.
Zavix Tower 2 changes
changed.05 brings in both the first part of a tutorial, as well as a much more versatile event system. Tutorials:
addedThe system is in, and so far it will help new players assign early Talent points as well as stat points. This system will expand as time goes on, likely getting new chunks ever week or 2 along with our regular updates. The next tutorial chunks will likely be going into parts of the battles, with chunks for the town there after.
changedEnhanced Event system:
addedPast events did simple things like buying buffs, healing, basic decisions, and treasure chests. All of those things remain, but now the event system can spawn battles, saves your decisions to affect the rest of your run, and adds and removes events from the system based on choices. This new system will give us the ability dive much deeper into the events in game. New Events: - Headless Swordsman - Greater fountains (these only enter your event list by passing up a lesser fountain). From here we can start to add more events with greater depth, while also continuing to add the more simple ones. Right now we have 12 events, and our short term goal is to get in the ballpark of 30 before Early Access. Other changes/fixes:
fixedFixed a bug where a dead slot 0,0 person was still being brought up in the unit window on opening it.
.05 brings in both the first part of a tutorial, as well as a much more versatile event system. Tutorials:
The system is in, and so far it will help new players assign early Talent points as well as stat points. This system will expand as time goes on, likely getting new chunks ever week or 2 along with our regular updates. The next tutorial chunks will likely be going into parts of the battles, with chunks for the town there after.
Enhanced Event system:
Past events did simple things like buying buffs, healing, basic decisions, and treasure chests. All of those things remain, but now the event system can spawn battles, saves your decisions to affect the rest of your run, and adds and removes events from the system based on choices. This new system will give us the ability dive much deeper into the events in game.
New Events
- Headless Swordsman
- Greater fountains
(these only enter your event list by passing up a lesser fountain). From here we can start to add more events with greater depth, while also continuing to add the more simple ones. Right now we have 12 events, and our short term goal is to get in the ballpark of 30 before Early Access.
Other changes/fixes
Fixed a bug where a dead slot 0,0 person was still being brought up in the unit window on opening it.
Fixed faces eye brows for races and skin alignments.
Events have effects and display numbers for resources changes (healing numbers est)
Resolution scaling visual fixes
Fixed a bug with unequipping helms where the display would not change appropriately.
Fixed a bug with unequipping robed pants where the display would not change appropriately.
Fixed a bug where 2H swords could hit the back row
more resolution fixes and more tooltip info
Added new event for respecting with statue
From here we are aiming to add new content every week. The goal is some subset of new skills, new talents, new mobs, new bosses, new mobs, new event, etc. The goal is more than 1-2 per week, but if larger items are added then that will likely mean less quantity. We are also looking to further enhance current systems, including the map.