Full notes
Full Zaetherfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Compatibility
Zaetherfall changes
Demo Update — Patch Notes
This update delivers a major visual refresh along with input/QoL upgrades and important fixes across the board.
What’s new
- Full in-game graphics overhaulNew lighting pipeline with HDR for richer contrast, bloom and scene depth.
- Bug fixesNumerous issues reported by the community have been resolved for a smoother experience.
Dialogue UI refresh: In‑game conversation panels redesigned for clarity, readability and better pacing during action.
Control remapping: Configure your inputs to your preference directly from the Options menu.
- Gamepad supportNative in‑game controller compatibility added.
New SFX for player shots: The ship’s primary fire now features clearer, punchier audio feedback.
Community shout‑out — we extend our thanks to the Spanish streamer Sasel for believing in us and showcasing the demo live. Your feedback—together with the community’s—helped us ship these improvements. 🧡
What’s next — upcoming changes will focus on the Briefing/visual‑novel UI and art, plus a redesigned Options menu. Stay tuned!
If something still feels off—readability, balance, QoL, UI, or performance—tell us! Share thoughts in the Community Hub or join our Discord: https://discord.gg/3C66edJj5k
Source
Changelog.gg summarizes and formats this update. How we read updates.
