Full notes
Full Zaetherfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Compatibility
Zaetherfall changes
Massive Update — Patch Notes
Thank you for the continued feedback and support. This build delivers a broad overhaul across presentation, balance, and moment-to-moment feel.
What's new
Full presentation refresh: redesigned scenes, UI, interface and menus for clearer navigation and stronger readability.
Balance corrections: tuning across damage, enemy pacing and survivability for fairer encounters.
- Bug fixesseveral minor issues reported by players have been resolved.
- Narrative updatea brand-new Briefing and improved visual-novel scenes (timing, layout and clarity).
Art uplift: refined assets and overall art direction for a more cohesive look.
Gamepad support: native joystick/controller compatibility in-game.
- New VFXadded lighting and impact effects to ships and the final boss.
What’s next — official localization is coming next: Spanish and Japanese language support.
We’re working hard to deliver the experience we envision for Zaetherfall. Your feedback is invaluable—please keep it coming via the Community Hub or join our Discord: https://discord.gg/3C66edJj5k
🧡 Thanks for playing and helping us improve.
Source
Changelog.gg summarizes and formats this update. How we read updates.
