Full notes
Full Zaetherfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
Zaetherfall changes
Demo Update — Patch Notes
Thank you for the continued feedback and reports. Today’s update focuses on clarity, stability, and quality-of-life improvements.
What’s new:
Smoother scene transitions. Reduced visual hiccups and eliminated rare state carry-over for more reliable scene changes.
Respawn and invincibility improvements. Refined post-respawn invulnerability timing and behavior to prevent unfair hits and ensure clean recovery windows.
Performance pass. Optimized several systems to stabilize frame pacing and reduce spikes on a wider range of hardware.
Wishlist buttons added. Clear entry points to add Zaetherfall to your wishlist from the demo UI and community pages.
SPECIAL POWER UP bug fix. Resolved an issue affecting activation or stacking under specific conditions.
We’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or join our Discord: https://discord.gg/3C66edJj5k
Thanks for playing and helping us improve.
Source
Changelog.gg summarizes and formats this update. How we read updates.
