What changed
1 fix1 addition3 changes0 removals
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
changedThank you to everyone who reported issues and shared early balance impressions. Today’s update focuses on stability and fair, readable combat pacing.
addedWhat’s new:
fixedScene transition bug fixed. Resolved an issue during scene changes that could cause incorrect state carry-over or visual hiccups. Transitions are now cleaner and more reliable.
changedBalance pass (pilot speed/HP). Adjusted movement speed and health values to better align each pilot with their intended role and survivability windows, improving dodge readability and mid-boss TTK.
changedWe’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or on Discord: https://discord.gg/3C66edJj5k
Zaetherfall changes
changedThank you to everyone who reported issues and shared early balance impressions. Today’s update focuses on stability and fair, readable combat pacing.
addedWhat’s new:
fixedScene transition bug fixed. Resolved an issue during scene changes that could cause incorrect state carry-over or visual hiccups. Transitions are now cleaner and more reliable.
changedBalance pass (pilot speed/HP). Adjusted movement speed and health values to better align each pilot with their intended role and survivability windows, improving dodge readability and mid-boss TTK.
changedWe’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or on Discord: https://discord.gg/3C66edJj5k
Demo Update — Patch Notes
Thank you to everyone who reported issues and shared early balance impressions. Today’s update focuses on stability and fair, readable combat pacing.
What’s new:
Scene transition bug fixed. Resolved an issue during scene changes that could cause incorrect state carry-over or visual hiccups. Transitions are now cleaner and more reliable.
Balance pass (pilot speed/HP). Adjusted movement speed and health values to better align each pilot with their intended role and survivability windows, improving dodge readability and mid-boss TTK.
We’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or on Discord: https://discord.gg/3C66edJj5k
🧡 Thanks for playing and helping us improve.