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Steam News17 October 20258mo ago

Demo Update — Stability & Balance Pass

Demo Update — Patch Notes Thank you to everyone who reported issues and shared early balance impressions. Today’s update focuses on stability and fair, readable combat pacing. What’s new: Scene transition bug fixed.

Full notes

Full Zaetherfall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
changedThank you to everyone who reported issues and shared early balance impressions. Today’s update focuses on stability and fair, readable combat pacing.
addedWhat’s new:
fixedScene transition bug fixed. Resolved an issue during scene changes that could cause incorrect state carry-over or visual hiccups. Transitions are now cleaner and more reliable.
changedBalance pass (pilot speed/HP). Adjusted movement speed and health values to better align each pilot with their intended role and survivability windows, improving dodge readability and mid-boss TTK.
changedWe’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or on Discord: https://discord.gg/3C66edJj5k

Zaetherfall changes

changedThank you to everyone who reported issues and shared early balance impressions. Today’s update focuses on stability and fair, readable combat pacing.
addedWhat’s new:
fixedScene transition bug fixed. Resolved an issue during scene changes that could cause incorrect state carry-over or visual hiccups. Transitions are now cleaner and more reliable.
changedBalance pass (pilot speed/HP). Adjusted movement speed and health values to better align each pilot with their intended role and survivability windows, improving dodge readability and mid-boss TTK.
changedWe’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or on Discord: https://discord.gg/3C66edJj5k

Demo Update — Patch Notes

Thank you to everyone who reported issues and shared early balance impressions. Today’s update focuses on stability and fair, readable combat pacing.

What’s new:

  • Scene transition bug fixed. Resolved an issue during scene changes that could cause incorrect state carry-over or visual hiccups. Transitions are now cleaner and more reliable.

  • Balance pass (pilot speed/HP). Adjusted movement speed and health values to better align each pilot with their intended role and survivability windows, improving dodge readability and mid-boss TTK.

We’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or on Discord: https://discord.gg/3C66edJj5k

🧡 Thanks for playing and helping us improve.

Source

Steam News / 17 October 2025

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