Full notes
Full Zaetherfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Thank you to everyone who played the demo and shared first impressions. This update focuses on clarity, performance, and polish.
Changes in this update:
Improved enemy projectile visibility. Enemy bullet colors now have stronger contrast against backgrounds, making patterns easier to read.
Performance optimizations. Reduced system overhead to smooth out spikes and improve frame stability across more hardware.
Asset polish. A specific in‑game asset was updated to better match the art direction and overall readability.
We’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or join our Discord: https://discord.gg/3C66edJj5k
Thanks for playing and helping us improve!
Source
Changelog.gg summarizes and formats this update. How we read updates.
