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Steam News12 June 202622d ago

Patch 1.11

Changes and Improvements: Fixed crouch mode. Players can no longer run while crouching with the controllers. Yes, it looked pretty funny, but it was still unnatural.

Full notes

Full Z.O.N.A: Origin update

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What changed

2 fixes1 addition9 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Balance
  • Store
changedChanges and Improvements:
fixedFixed crouch mode. Players can no longer run while crouching with the controllers. Yes, it looked pretty funny, but it was still unnatural.
fixedFixed minor issues in the behavior of the “Guardian” AI and optimized its related scripts. Previously, its behavior could cause micro-stutters — this issue has now been resolved.
changedImproved the doors at the “Dawn” base. Previously, they could trigger incorrectly when opening or closing, which could cause players to see empty space in front of them. This issue has now been fully fixed.
changedImproved the monster death shader. Video memory usage has been reduced by approximately 460 MB .
changedImproved the textures of collapsed stone walls: resolution has been increased from 2K to 4K .
resolution2K4Kresolution increased, buff

Z.O.N.A: Origin changes

changedChanges and Improvements:
fixedFixed crouch mode. Players can no longer run while crouching with the controllers. Yes, it looked pretty funny, but it was still unnatural.
fixedFixed minor issues in the behavior of the “Guardian” AI and optimized its related scripts. Previously, its behavior could cause micro-stutters — this issue has now been resolved.
changedImproved the doors at the “Dawn” base. Previously, they could trigger incorrectly when opening or closing, which could cause players to see empty space in front of them. This issue has now been fully fixed.
changedImproved the monster death shader. Video memory usage has been reduced by approximately 460 MB .

Changes and Improvements:

  • Fixed crouch mode. Players can no longer run while crouching with the controllers. Yes, it looked pretty funny, but it was still unnatural.

  • Fixed minor issues in the behavior of the “Guardian” AI and optimized its related scripts. Previously, its behavior could cause micro-stutters — this issue has now been resolved.

  • Improved the doors at the “Dawn” base. Previously, they could trigger incorrectly when opening or closing, which could cause players to see empty space in front of them. This issue has now been fully fixed.

  • Improved the monster death shader. Video memory usage has been reduced by approximately 460 MB.

  • Improved the textures of collapsed stone wallsresolution has been increased from 2K to 4K .
  • Slightly changed the color of the weapon slots at the “Free Stalkers” base.

  • Graphics settings now have a stronger impact on game performance.

  • Optimized some models.

  • Additional optimization has been carried out on several levels.

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Source

Steam News / 12 June 2026

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