Full notes
Full Z.O.N.A: Origin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Fixes
- Balance
- Store
Z.O.N.A: Origin changes
Changes and Improvements:
Added an alternative way to reach the “Dawn” base. Now, even if you didn’t finish the dialogue with Sedoy (this does happen) and therefore didn’t speak with the guide, the transition to the base will still unlock on the global map. However, it will be available directly instead of through the guide, allowing you to continue the storyline.
Improved lighting on the “Dawn” base.
Minor fixes on the “Underground Collector” level.
Minor fixes on the “Swamp. Zimovishche Village” level.
Minor fixes on the “Outpost” level.
Optimized some textures.
Optimized the rendering of forests and grass — this should improve performance on lower-end GPUs.
Improved foliage shader.
Fixed some dialogue issues.
Performed optimization on several levels.
After these optimization improvements, memory usage has been reduced by 600 MB to 1 GB even on the highest settings.
The leaderboard has been reset — now is your chance to claim the top spot!
[dynamiclink href="https://store.steampowered.com/bundle/73032/ZONA_Origin__Survival_Bundle/"] [dynamiclink href="https://store.steampowered.com/app/4251370/DECAY/"]
Source
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