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Steam News8 November 20232y ago

DEVBLOG 006 — Gravity Royale VR Game-Biweekly Progress

Hello, everyone. I'm Lucas, and I'm wondering - have any of you purchased the Quest 3? Our development team has already gotten their hands on it, and the results are quite exciting!

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Repeated intro

Hello, everyone. I'm Lucas, and I'm wondering - have any of you purchased the Quest 3? Our development team has already gotten their hands on it, and the results are quite exciting! Today, I'd like to share some of what we've been working on.

What changed

0 fixes2 additions3 changes0 removals
  • Store
  • Maps
  • Performance
  • Compatibility
changedHello, everyone. I'm Lucas, and I'm wondering - have any of you purchased the Quest 3? Our development team has already gotten their hands on it, and the results are quite exciting! Today, I'd like to share some of what we've been working on.
changedFirstly, we've adjusted our goals for the latest version based on the feedback from our last test. The most discussed aspect was the interaction design of our game. Whether it's item handling, putting things into your backpack, or even the mini-map, the interaction experience in the previous version left a lot to be desired. Therefore, we've been dedicating a lot of effort lately to relearning and redesigning the interaction for VR devices. We've conducted extensive testing within the project to ensure that when you play, the interaction design is smooth, and all interactions will become more efficient and user-friendly.
addedNext, our previous BR map is not yet complete. The upper half of the map is currently in urgent production, and we hope that the new area will provide a different experience once it's online.
addedRegarding weapons, aside from introducing new ones, in the previous version, we had to disable some physics effects due to performance issues. But now, they're back! The game will become more realistic, and you can manipulate weapons, grenades, and items in any way you like. You can even throw them at your enemies when the situation demands it!
changedLastly, we are adapting the game for various platform devices, such as Quest 3, Quest Pro, Valve Index, Pico series devices, and more in the future. We hope players with different devices can experience the content we've created.

Z-Grav: Clash changes

changedHello, everyone. I'm Lucas, and I'm wondering - have any of you purchased the Quest 3? Our development team has already gotten their hands on it, and the results are quite exciting! Today, I'd like to share some of what we've been working on.
changedFirstly, we've adjusted our goals for the latest version based on the feedback from our last test. The most discussed aspect was the interaction design of our game. Whether it's item handling, putting things into your backpack, or even the mini-map, the interaction experience in the previous version left a lot to be desired. Therefore, we've been dedicating a lot of effort lately to relearning and redesigning the interaction for VR devices. We've conducted extensive testing within the project to ensure that when you play, the interaction design is smooth, and all interactions will become more efficient and user-friendly.
addedNext, our previous BR map is not yet complete. The upper half of the map is currently in urgent production, and we hope that the new area will provide a different experience once it's online.
addedRegarding weapons, aside from introducing new ones, in the previous version, we had to disable some physics effects due to performance issues. But now, they're back! The game will become more realistic, and you can manipulate weapons, grenades, and items in any way you like. You can even throw them at your enemies when the situation demands it!
changedLastly, we are adapting the game for various platform devices, such as Quest 3, Quest Pro, Valve Index, Pico series devices, and more in the future. We hope players with different devices can experience the content we've created.

Firstly, we've adjusted our goals for the latest version based on the feedback from our last test. The most discussed aspect was the interaction design of our game. Whether it's item handling, putting things into your backpack, or even the mini-map, the interaction experience in the previous version left a lot to be desired. Therefore, we've been dedicating a lot of effort lately to relearning and redesigning the interaction for VR devices. We've conducted extensive testing within the project to ensure that when you play, the interaction design is smooth, and all interactions will become more efficient and user-friendly.

Next, our previous BR map is not yet complete. The upper half of the map is currently in urgent production, and we hope that the new area will provide a different experience once it's online.

Regarding weapons, aside from introducing new ones, in the previous version, we had to disable some physics effects due to performance issues. But now, they're back! The game will become more realistic, and you can manipulate weapons, grenades, and items in any way you like. You can even throw them at your enemies when the situation demands it!

Lastly, we are adapting the game for various platform devices, such as Quest 3, Quest Pro, Valve Index, Pico series devices, and more in the future. We hope players with different devices can experience the content we've created.

That's the latest content we've been working on! We hope that the next time we see you, Gravity Royale will leave a lasting impression!

Source

Steam News / 8 November 2023

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