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Steam News28 April 20188y ago

Ys VIII: Lacrimosa of DANA Day 12 Report & Known Issues

Hello everyone, We would like to thank the community by extending the “launch window” DLC beyond the original planned week to a full month after release (until May 15).

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Hello everyone, We would like to thank the community by extending the “launch window” DLC beyond the original planned week to a full month after release (until May 15). This includes Adol's Adventure Essentials DLC, Digital Mini Art Book, Digital Soundtrack Sampler and Laxia's "Eternian Scholar" Costume. Today, we instituted a new patch. The most significant fixes include:

What changed

1 fix1 addition2 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedHello everyone, We would like to thank the community by extending the “launch window” DLC beyond the original planned week to a full month after release (until May 15). This includes Adol's Adventure Essentials DLC, Digital Mini Art Book, Digital Soundtrack Sampler and Laxia's "Eternian Scholar" Costume. Today, we instituted a new patch. The most significant fixes include:
changedButton prompts in tutorials should now display the appropriate input method
fixedFixed a bug that was causing the current screen resolution to not display if the window was manually adjusted
removedUsing Stun Gong in Intercept Battles now no longer causes text to scroll unusually fast
changedWe have reassessed our roadmap for bug fixes and determined that the slowdowns caused by blur effects should be higher priority than the internal rendering resolution issue. We believe we are closer to a solid fix for the blur issue and a fix could potentially improve the game's stability, reducing crashing and FPS drops (special thanks to JoseJL for helping the community with this). Remaining Known Issues & Roadmap: -Crashes relating to Threading -Internal Rendering Resolution configuration -Irregular shadows -Text errors Thank you for your support! Please continue to use the Troubleshooting Forum so we can track down and eliminate the remaining bugs. Read our past updates and fixes: Day 1 Fixes Day 2 Fixes Day 3 Fixes Day 4 Fixes Day 5 Fixes Day 8 Fixes Day 9 Fixes Day 10 Fixes Day 11 Fixes - NISA Staff

Ys VIII: Lacrimosa of DANA changes

addedHello everyone, We would like to thank the community by extending the “launch window” DLC beyond the original planned week to a full month after release (until May 15). This includes Adol's Adventure Essentials DLC, Digital Mini Art Book, Digital Soundtrack Sampler and Laxia's "Eternian Scholar" Costume. Today, we instituted a new patch. The most significant fixes include:
changedButton prompts in tutorials should now display the appropriate input method
fixedFixed a bug that was causing the current screen resolution to not display if the window was manually adjusted
removedUsing Stun Gong in Intercept Battles now no longer causes text to scroll unusually fast
changedWe have reassessed our roadmap for bug fixes and determined that the slowdowns caused by blur effects should be higher priority than the internal rendering resolution issue. We believe we are closer to a solid fix for the blur issue and a fix could potentially improve the game's stability, reducing crashing and FPS drops (special thanks to JoseJL for helping the community with this). Remaining Known Issues & Roadmap: -Crashes relating to Threading -Internal Rendering Resolution configuration -Irregular shadows -Text errors Thank you for your support! Please continue to use the Troubleshooting Forum so we can track down and eliminate the remaining bugs. Read our past updates and fixes: Day 1 Fixes Day 2 Fixes Day 3 Fixes Day 4 Fixes Day 5 Fixes Day 8 Fixes Day 9 Fixes Day 10 Fixes Day 11 Fixes - NISA Staff
  • Button prompts in tutorials should now display the appropriate input method

  • Fixed a bug that was causing the current screen resolution to not display if the window was manually adjusted

  • Using Stun Gong in Intercept Battles now no longer causes text to scroll unusually fast

  • General text fixes

We have reassessed our roadmap for bug fixes and determined that the slowdowns caused by blur effects should be higher priority than the internal rendering resolution issue. We believe we are closer to a solid fix for the blur issue and a fix could potentially improve the game's stability, reducing crashing and FPS drops (special thanks to JoseJL for helping the community with this). Remaining Known Issues & Roadmap: -Crashes relating to Threading -Internal Rendering Resolution configuration -Irregular shadows -Text errors Thank you for your support! Please continue to use the Troubleshooting Forum so we can track down and eliminate the remaining bugs. Read our past updates and fixes: Day 1 Fixes Day 2 Fixes Day 3 Fixes Day 4 Fixes Day 5 Fixes Day 8 Fixes Day 9 Fixes Day 10 Fixes Day 11 Fixes - NISA Staff

Source

Steam News / 28 April 2018

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