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Steam News13 May 20242y ago

v1.0.10 - Hotfix roundup, macOS port coming soon

Hi everyone, I hope you're all enjoying the game! Launch weekend was pretty crazy, but I appreciate everyone who submitted bug reports. We're on version 1.0.10 now, so I figured it's time to post the patch notes so far.

In this update1

Full notes

Full You are Peter Shorts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition0 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedmacOS version should be up tomorrow. Kinda glad I waited on it considering the flaws in older versions. I don't own a new enough macbook to export the game myself, so the macOS version will likely get future patches a little late until I have a consistent way to export.
fixedPATCH NOTESv1.0.1 removed delete key toggle for instance activation zone (aka the lag button) v1.0.2 fixed disk #10 button puzzle in garden v1.0.3 fixed final boss swapping bird/fighter forms v1.0.4 fixed disk #7 softlock, escape sequence missile part easier v1.0.5 fixed randomizer mode, re-enabled supermove notif
fixedPATCH NOTESv1.0.6 updated music added jumping out of guard re-recorded tutorial map peter locations now display properly bestiary/database menu text overlapping fixed changed default custom mode disk requirement to 3 switched grey vent above bird peter, with garden start red flower (computer room) added 2 more pairs of gold vents fixed damage counter showing for burn status & throws various level adjustments
fixedPATCH NOTESv1.0.7 updated music lowered main speedrun achievement to 2 hours disabled all-CPU matches due to softlock on CSS added dream bubble spawn effects to bird/fighter fixed softlock by activating upper doors in computer room disabled itemget blurb in custom mode
fixedPATCH NOTESv1.0.8 fixed bossrush (vs scientist) speedrun achievement fixed inconsistent naming of "Peter's Dream" mode
fixedPATCH NOTESv1.0.9 adjusted difficulty descriptions fixed peter #7 text not showing up at all fixed peter #0 data not showing up when only one collected fixed custom enemy difficulty not setting correctly

You are Peter Shorts changes

addedmacOS version should be up tomorrow. Kinda glad I waited on it considering the flaws in older versions. I don't own a new enough macbook to export the game myself, so the macOS version will likely get future patches a little late until I have a consistent way to export.
fixedv1.0.1 removed delete key toggle for instance activation zone (aka the lag button) v1.0.2 fixed disk #10 button puzzle in garden v1.0.3 fixed final boss swapping bird/fighter forms v1.0.4 fixed disk #7 softlock, escape sequence missile part easier v1.0.5 fixed randomizer mode, re-enabled supermove notif
fixedv1.0.6 updated music added jumping out of guard re-recorded tutorial map peter locations now display properly bestiary/database menu text overlapping fixed changed default custom mode disk requirement to 3 switched grey vent above bird peter, with garden start red flower (computer room) added 2 more pairs of gold vents fixed damage counter showing for burn status & throws various level adjustments
fixedv1.0.7 updated music lowered main speedrun achievement to 2 hours disabled all-CPU matches due to softlock on CSS added dream bubble spawn effects to bird/fighter fixed softlock by activating upper doors in computer room disabled itemget blurb in custom mode
fixedv1.0.8 fixed bossrush (vs scientist) speedrun achievement fixed inconsistent naming of "Peter's Dream" mode

Hi everyone, I hope you're all enjoying the game! Launch weekend was pretty crazy, but I appreciate everyone who submitted bug reports. We're on version 1.0.10 now, so I figured it's time to post the patch notes so far.

macOS version should be up tomorrow. Kinda glad I waited on it considering the flaws in older versions. I don't own a new enough macbook to export the game myself, so the macOS version will likely get future patches a little late until I have a consistent way to export.

PATCH NOTES

v1.0.1 removed delete key toggle for instance activation zone (aka the lag button) v1.0.2 fixed disk #10 button puzzle in garden v1.0.3 fixed final boss swapping bird/fighter forms v1.0.4 fixed disk #7 softlock, escape sequence missile part easier v1.0.5 fixed randomizer mode, re-enabled supermove notif

v1.0.6 updated music added jumping out of guard re-recorded tutorial map peter locations now display properly bestiary/database menu text overlapping fixed changed default custom mode disk requirement to 3 switched grey vent above bird peter, with garden start red flower (computer room) added 2 more pairs of gold vents fixed damage counter showing for burn status & throws various level adjustments

v1.0.7 updated music lowered main speedrun achievement to 2 hours disabled all-CPU matches due to softlock on CSS added dream bubble spawn effects to bird/fighter fixed softlock by activating upper doors in computer room disabled itemget blurb in custom mode

v1.0.8 fixed bossrush (vs scientist) speedrun achievement fixed inconsistent naming of "Peter's Dream" mode

v1.0.9 adjusted difficulty descriptions fixed peter #7 text not showing up at all fixed peter #0 data not showing up when only one collected fixed custom enemy difficulty not setting correctly

v1.0.10 fixed difficulty not setting outside custom mode after last hotfix fixed crash when pausing as peter #18 in VS mode corrected a typo in ice peter super text

Source

Steam News / 13 May 2024

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