What changed
2 fixes1 addition2 changes0 removals
changedVS mode has a random character button now.
addedPerformance mode was added. It basically just shrinks the area things are activated closer to the bounds of the view. Enable this if your game has trouble running at 60fps consistently in the main game.
changedFULL PATCH NOTESv1.0.16 icicles can be dropped through, like thin platforms & tomatoes now ending result now specifies if you played on custom mode ending result text has a drop shadow now ending now displays the game's version number added a bridge at the beginning of the garden changed second room of wind area to give players more time to react to fightzone generally made the wind area easier to navigate added more easy mode platforms added a lot more hard mode bananas fixed a bug where you could start a VS match with only one peter added damage numbers to final bosses made combo counter read as "-0 combo" when you recover from being comboed ^ (previously this read as "0x COMBO" in red text fixed tomato vines being invisible during escape sequence reweighed clear percentage and fixed inconsistency between ending/file select
fixedFULL PATCH NOTESv1.0.17 added another hint for secret vents updated the pause map and fixed small inaccuracies made unexplored map tiles black and added an outline fixed some typos in the bestiary data cleaned up the missile area and made it easier to explore general improvements to level design added performance mode
fixedFULL PATCH NOTESv1.0.18 fixed minor collision/tile misalignments fixed some issues with performance mode made it so you can unpause with (B/attack) made it so you can back out of the options menu with (B/attack) updated the credits, added a radio slightly extended the database music slightly slowed the escape sequence BG palette cycling reduced amount of drones in escape sequence adjusted hard mode bananas made the cursors in VS mode wrap around the edges added a random button to VS mode
You are Peter Shorts changes
changedVS mode has a random character button now.
addedPerformance mode was added. It basically just shrinks the area things are activated closer to the bounds of the view. Enable this if your game has trouble running at 60fps consistently in the main game.
changedv1.0.16 icicles can be dropped through, like thin platforms & tomatoes now ending result now specifies if you played on custom mode ending result text has a drop shadow now ending now displays the game's version number added a bridge at the beginning of the garden changed second room of wind area to give players more time to react to fightzone generally made the wind area easier to navigate added more easy mode platforms added a lot more hard mode bananas fixed a bug where you could start a VS match with only one peter added damage numbers to final bosses made combo counter read as "-0 combo" when you recover from being comboed ^ (previously this read as "0x COMBO" in red text fixed tomato vines being invisible during escape sequence reweighed clear percentage and fixed inconsistency between ending/file select
fixedv1.0.17 added another hint for secret vents updated the pause map and fixed small inaccuracies made unexplored map tiles black and added an outline fixed some typos in the bestiary data cleaned up the missile area and made it easier to explore general improvements to level design added performance mode
fixedv1.0.18 fixed minor collision/tile misalignments fixed some issues with performance mode made it so you can unpause with (B/attack) made it so you can back out of the options menu with (B/attack) updated the credits, added a radio slightly extended the database music slightly slowed the escape sequence BG palette cycling reduced amount of drones in escape sequence adjusted hard mode bananas made the cursors in VS mode wrap around the edges added a random button to VS mode
More patch notes for the last few versions. Mostly bug fixes with a few small features thrown in. Here are the major additions:
VS mode has a random character button now.
Performance mode was added. It basically just shrinks the area things are activated closer to the bounds of the view. Enable this if your game has trouble running at 60fps consistently in the main game.
Lots of level design tweaks to make the game a little easier to explore.
FULL PATCH NOTES
v1.0.16 icicles can be dropped through, like thin platforms & tomatoes now ending result now specifies if you played on custom mode ending result text has a drop shadow now ending now displays the game's version number added a bridge at the beginning of the garden changed second room of wind area to give players more time to react to fightzone generally made the wind area easier to navigate added more easy mode platforms added a lot more hard mode bananas fixed a bug where you could start a VS match with only one peter added damage numbers to final bosses made combo counter read as "-0 combo" when you recover from being comboed ^ (previously this read as "0x COMBO" in red text fixed tomato vines being invisible during escape sequence reweighed clear percentage and fixed inconsistency between ending/file select
v1.0.17 added another hint for secret vents updated the pause map and fixed small inaccuracies made unexplored map tiles black and added an outline fixed some typos in the bestiary data cleaned up the missile area and made it easier to explore general improvements to level design added performance mode
v1.0.18 fixed minor collision/tile misalignments fixed some issues with performance mode made it so you can unpause with (B/attack) made it so you can back out of the options menu with (B/attack) updated the credits, added a radio slightly extended the database music slightly slowed the escape sequence BG palette cycling reduced amount of drones in escape sequence adjusted hard mode bananas made the cursors in VS mode wrap around the edges added a random button to VS mode