In this update9
Full notes
Full You are Peter Shorts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- Fixes
- Performance
- Balance
You are Peter Shorts changes
After months of work and playtesting, the Multi-Peter update is officially here!
Big thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.0 is stable, but I will continue to monitor the megathread on the Steam community board and release hotfixes when necessary.
And now...
[ ----- v2.0.0 PATCH NOTES ----- ]
NEW FEATURES
Online multiplayer has been added!
Access via the "PLAY ONLINE" door, left of the title logo
Steam P2P lobbies can be created and joined
LAN/Direct IP is also supported
Upon starting a lobby, you can quickly select a mode
All game modes now support 1-4 players
All game modes are temporarily unlocked while playing online
Added "Map view" mode (press F9 to toggle)
BUGFIXES
Fixed the permanent blue background when calling Bug repeatedly
Gamepad rumble option now works correctly
Fixed some settings not saving correctly
Fixed an issue where bgm_lurking would play for 1 frame before the area music starts
Fixed an issue where screenshake would last forever after the Alien scene
Fixed issues involving 2 Peters grabbing each other at the same time
Fixed an issue where Peters could sometimes respawn in Story mode
GENERAL MECHANICS CHANGES
Tech frame window: 6 -> 10
Fast falling can be initiated slightly earlier (vspeed<=gravity -> vspeed<=-gravity)
Grabs can be parried now (Guard can still be grabbed)
CPU Peters can charge attacks now
CPU Peters will try to use Utilt more
Egg bombs can now light bomb block wicks
Bug can now lift objects a short distance
Bug can only do this while controlled by P2 by holding L, R, or Select
This applies to any object Peter can normally grab & throw
This excludes Peters who are in hitstun/KO'd
Bug can now be hit by Peter in Co-op mode
Bug can also hit Peter in Co-op mode
Removed Performance mode due to complications with netcode
Optimized object activation code to compensate
Banana peels can be destroyed now (10 hp)
Icicles can now be grabbed and thrown
MAIN CAMPAIGN CHANGES
Local & Online co-op is supported
Two gamepads must be connected to access co-op setup
When playing in co-op, the first two in-game cutscenes will not play
Peter's current form now saves & loads at save points
This also applies to co-op Peters, and forms given by the computer
Optimized object activation window, improving performance
Made obtaining the Ice Super more explicitly require Ice Peter
Lowered a platform above the Snail room
Added more Easy mode platforms to Ice area
Reworked the Garden's vent maze to make more sense
Fixed a possible softlock in the Garden's yellow keyfruit puzzle
Fixed an issue where the gargoyle scene wouldn't play if you didn't save after beating the last elemental Peter
Hard mode changes
Added Landmines: Landmines deal 10 damage and high vertical knockback
Moved a few banana peels to accommodate (and complement) the landmines
Savepoints can be reused, and are no longer "once-per-visit"
Changed some text in the prologue
OTHER CHANGES
Keybinds menu
All gamepads can be configured independently, instead of only Slot 1
Gamepad bindings save to profiles based on GUID
Gamepad bindings save to "controls.ini" and no longer to "config.ini"
Gamepad slot & name is displayed
Save button added next to Save & Exit
Escape key now resets current slot's keybinds when held
Added border artwork by Bon-is-Bored
Added border artwork by CombineKegan
Added missing songs to Sound Test
VS MODE CHANGES
CPU-only matches are now possible
Added a 20 second timer to vote for a stage
HUD icons now match your player's palette
Fixed the pause menu showing the default options instead of VS mode ones
Island stage now plays music
New stage: The Lab
New stage: Vents
PETER'S DREAM CHANGES
4-Peter co-op is now supported
Players now restore HP between rounds (1 / Nightmare KOs * MaxHP)
Nightmare appears more frequently at first, then less as you defeat more of them
Nightmare bullet damage (4 -> 3)
Nightmare bullet shot frequency 45 -> 50
Nightmare bullet hitbox is slightly smaller
Fixed the cloud layer jittering
Changed the HUDs to use their VS mode style
Added a timer to the HUD
VS SCIENTIST CHANGES
4-Player co-op is now supported (P2-P4 can pick Peter or Bug)
Phase 1
Phase HP (per powerup): 16 -> 15 + (2 * co-op players)
Stealing a powerup back no longer automatically changes your form
Phase 3
Phase HP: 50 -> 50 + (10 * co-op players)
Bombs have a speed cap now and can no longer be launched by the laser
PETER MOVESET CHANGES
0: Peter Shorts
Uair: Hitbox extended downward to hit grounded foes
1: Bird Peter
- ThrowAnimation improved
Nair: Hitbox duration extended
Utilt: Damage 3 -> 2
- UtiltStartup lag increased
2: Elec Peter
No changes
3: Fire Peter
- DairAdded fireball to make melting ice floors easier
Dair: Kick damage 2 -> 1
Dair: Startup anim frames 2 -> 3
4: Ice Peter
Ice knives move a shorter distance, go further when charged
Ice knives can hit each other
5: Wind Peter
No changes
6: Karate Peter
No changes
7: Moai Peter
Run accel 0.05 -> 0.075
8: Beter
All moves: Hitboxes are slightly larger
9: Peebat
New super move: Echo screech
Sends an echo projectile that bounces off walls.
Deals 1 dmg and a lot of hitstop. Can hit again after bouncing.
Neutral: Lunges forward when charged
- NairNew animation - wing spin attack, 3 damage
Utilt: Hitbox extended forward slightly
Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)
Rewrote Data entry to reflect moveset changes
10: Tiger
New super move: Maul - lunges forward, grabs & throws
- ThrowNew animation, rolls back and swipes 3 times (4 damage: 1 + 1 + 2)
Dair: Hitboxes do increasing damage (2 damage * 3 hits --> 1 + 2 + 3 = 6 damage total)
- DairReduced hitstop
11: Snail
No changes
12: Peezard
New super move: Shoots two additional slower fireballs
13: Alpeter
New super move: Spits three fire spurts in a wave
14: Lanky Pete
New super move: Bite barrage
Lunges forward and bites 3 times (1 + 2 + 3 = 6 damage total)
Utilt, Uair have reduced lag
Run accel 0.1 -> 0.15
Grab: extended hitbox towards body
15: Spheter
Throw: Held object matches animation better
Throw: First frame is longer
16: Rabbit / Magipeter
Neutral/Super: Eggs reworked
Egg bombs now spread evenly when spawned
Egg bomb base timer is lower (150 -> 135)
Egg bomb timer lowers as you charge (135 - charge_tier*20)
Egg bombs can be spread further/narrower by holding down/up respectively
Egg bomb timer variance decreases/increases as spread narrows/increases
- UtiltAnimation adjusted
Utilt: Performs a high jump when grounded
Grab: Hitbox extended into body
17: Pepeller
New super move: Creates small twisters with its propeller
18: Final/Sigma Peter
Slash beams: damage 1 -> 2
- FairReduced hitstop 5 -> 3
Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)
Added dance animation
Added face-screen animation (previous was only one frame)
19: Dragon Peter / Peegon
Neutral: Fireballs now correctly deal knockback based on speed/direction
20: Peefrog
Neutral: No longer lunges forward with tongue
Super: Charge level now extends tongue, default length is shorter
Nair: Damage 4 -> 3
Dair: Damage 3 -> 2
Uair: 3rd hit damage 2 -> 1 (total damage 4 -> 3)
21: Mecha Beter
Utilt: Hitbox extended into body
New super move: Landmine
Spawns a landmine that lasts 10 seconds. Deals 6 damage
22: Beetle Peter
Most moves: +1 damage
Nair: 6 -> 5 hits (1 damage each)
Nair: Animation slows near end
Neutral: Hitbox duration 3 -> 8
Neutral: Hitbox extended towards body
- ThrowReworked into suplex move. Deals 3 damage, cannot be aimed.
New super move: Flying Suplex
Dashes forward, grabs and suplexes. Deals 6 damage
Rewrote Data entry to reflect moveset changes
23: Peter O'Dactyl
Neutral: Freeze duration no longer scales with charge (20 frames)
- NeutralFreeze knockback reduced
New super move: Triple freeze
Shoots 2 additional freeze projectiles angled up and down. 1 Damage each
24: Penguiter
New super move: Ice surf
Spawns an ice platform below and dashes forward on it
Only works midair and on semisolids
Source
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