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Steam News20 June 20251y ago

v2.0.0 - The Multi-Peter Update

After months of work and playtesting, the Multi-Peter update is officially here! Big thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.

In this update9

Full notes

Full You are Peter Shorts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes28 additions12 changes4 removals
  • Compatibility
  • Gameplay
  • Maps
  • Fixes
  • Performance
  • Balance
changedBig thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.0 is stable, but I will continue to monitor the megathread on the Steam community board and release hotfixes when necessary.
addedNEW FEATURESOnline multiplayer has been added! Access via the "PLAY ONLINE" door, left of the title logo Steam P2P lobbies can be created and joined LAN/Direct IP is also supported Upon starting a lobby, you can quickly select a mode All game modes now support 1-4 players All game modes are temporarily unlocked while playing online
addedNEW FEATURESAdded "Map view" mode (press F9 to toggle)
fixedBUGFIXESFixed the permanent blue background when calling Bug repeatedly
fixedBUGFIXESFixed some settings not saving correctly
fixedBUGFIXESFixed an issue where bgm_lurking would play for 1 frame before the area music starts
Nightmare bullet damage (43Nightmare bullet damage ( decreased, nerfPhase 1 Phase HP (per powerup):1615Phase 1 Phase HP (per powerup): decreased, nerfPhase 3 Phase HP:5050Damage32Damage decreased, nerf

You are Peter Shorts changes

changedBig thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.0 is stable, but I will continue to monitor the megathread on the Steam community board and release hotfixes when necessary.
addedOnline multiplayer has been added! Access via the "PLAY ONLINE" door, left of the title logo Steam P2P lobbies can be created and joined LAN/Direct IP is also supported Upon starting a lobby, you can quickly select a mode All game modes now support 1-4 players All game modes are temporarily unlocked while playing online
addedAdded "Map view" mode (press F9 to toggle)
fixedFixed the permanent blue background when calling Bug repeatedly
fixedFixed some settings not saving correctly

After months of work and playtesting, the Multi-Peter update is officially here!

Big thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.0 is stable, but I will continue to monitor the megathread on the Steam community board and release hotfixes when necessary.

And now...

[ ----- v2.0.0 PATCH NOTES ----- ]

NEW FEATURES

  • Online multiplayer has been added!

    • Access via the "PLAY ONLINE" door, left of the title logo

    • Steam P2P lobbies can be created and joined

      • LAN/Direct IP is also supported

    • Upon starting a lobby, you can quickly select a mode

    • All game modes now support 1-4 players

    • All game modes are temporarily unlocked while playing online

  • Added "Map view" mode (press F9 to toggle)

BUGFIXES

  • Fixed the permanent blue background when calling Bug repeatedly

  • Gamepad rumble option now works correctly

  • Fixed some settings not saving correctly

  • Fixed an issue where bgm_lurking would play for 1 frame before the area music starts

  • Fixed an issue where screenshake would last forever after the Alien scene

  • Fixed issues involving 2 Peters grabbing each other at the same time

  • Fixed an issue where Peters could sometimes respawn in Story mode

GENERAL MECHANICS CHANGES

  • Tech frame window: 6 -> 10

  • Fast falling can be initiated slightly earlier (vspeed<=gravity -> vspeed<=-gravity)

  • Grabs can be parried now (Guard can still be grabbed)

  • CPU Peters can charge attacks now

  • CPU Peters will try to use Utilt more

  • Egg bombs can now light bomb block wicks

  • Bug can now lift objects a short distance

    • Bug can only do this while controlled by P2 by holding L, R, or Select

    • This applies to any object Peter can normally grab & throw

    • This excludes Peters who are in hitstun/KO'd

  • Bug can now be hit by Peter in Co-op mode

    • Bug can also hit Peter in Co-op mode

  • Removed Performance mode due to complications with netcode

    • Optimized object activation code to compensate

  • Banana peels can be destroyed now (10 hp)

  • Icicles can now be grabbed and thrown

MAIN CAMPAIGN CHANGES

  • Local & Online co-op is supported

    • Two gamepads must be connected to access co-op setup

    • When playing in co-op, the first two in-game cutscenes will not play

  • Peter's current form now saves & loads at save points

    • This also applies to co-op Peters, and forms given by the computer

  • Optimized object activation window, improving performance

  • Made obtaining the Ice Super more explicitly require Ice Peter

  • Lowered a platform above the Snail room

  • Added more Easy mode platforms to Ice area

  • Reworked the Garden's vent maze to make more sense

  • Fixed a possible softlock in the Garden's yellow keyfruit puzzle

  • Fixed an issue where the gargoyle scene wouldn't play if you didn't save after beating the last elemental Peter

  • Hard mode changes

    • Added Landmines: Landmines deal 10 damage and high vertical knockback

    • Moved a few banana peels to accommodate (and complement) the landmines

    • Savepoints can be reused, and are no longer "once-per-visit"

  • Changed some text in the prologue

OTHER CHANGES

  • Keybinds menu

    • All gamepads can be configured independently, instead of only Slot 1

    • Gamepad bindings save to profiles based on GUID

    • Gamepad bindings save to "controls.ini" and no longer to "config.ini"

    • Gamepad slot & name is displayed

    • Save button added next to Save & Exit

    • Escape key now resets current slot's keybinds when held

  • Added border artwork by Bon-is-Bored

  • Added border artwork by CombineKegan

  • Added missing songs to Sound Test

VS MODE CHANGES

  • CPU-only matches are now possible

  • Added a 20 second timer to vote for a stage

  • HUD icons now match your player's palette

  • Fixed the pause menu showing the default options instead of VS mode ones

  • Island stage now plays music

  • New stage: The Lab

  • New stage: Vents

PETER'S DREAM CHANGES

  • 4-Peter co-op is now supported

  • Players now restore HP between rounds (1 / Nightmare KOs * MaxHP)

  • Nightmare appears more frequently at first, then less as you defeat more of them

  • Nightmare bullet damage (4 -> 3)

  • Nightmare bullet shot frequency 45 -> 50

  • Nightmare bullet hitbox is slightly smaller

  • Fixed the cloud layer jittering

  • Changed the HUDs to use their VS mode style

  • Added a timer to the HUD

VS SCIENTIST CHANGES

  • 4-Player co-op is now supported (P2-P4 can pick Peter or Bug)

  • Phase 1

    • Phase HP (per powerup): 16 -> 15 + (2 * co-op players)

    • Stealing a powerup back no longer automatically changes your form

  • Phase 3

    • Phase HP: 50 -> 50 + (10 * co-op players)

    • Bombs have a speed cap now and can no longer be launched by the laser

PETER MOVESET CHANGES

  • 0: Peter Shorts

    • Uair: Hitbox extended downward to hit grounded foes

  • 1: Bird Peter

    • ThrowAnimation improved
    • Nair: Hitbox duration extended

    • Utilt: Damage 3 -> 2

    • UtiltStartup lag increased
  • 2: Elec Peter

    • No changes

  • 3: Fire Peter

    • DairAdded fireball to make melting ice floors easier
    • Dair: Kick damage 2 -> 1

    • Dair: Startup anim frames 2 -> 3

  • 4: Ice Peter

    • Ice knives move a shorter distance, go further when charged

    • Ice knives can hit each other

  • 5: Wind Peter

    • No changes

  • 6: Karate Peter

    • No changes

  • 7: Moai Peter

    • Run accel 0.05 -> 0.075

  • 8: Beter

    • All moves: Hitboxes are slightly larger

  • 9: Peebat

    • New super move: Echo screech

      • Sends an echo projectile that bounces off walls.

      • Deals 1 dmg and a lot of hitstop. Can hit again after bouncing.

    • Neutral: Lunges forward when charged

    • NairNew animation - wing spin attack, 3 damage
    • Utilt: Hitbox extended forward slightly

    • Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)

    • Rewrote Data entry to reflect moveset changes

  • 10: Tiger

    • New super move: Maul - lunges forward, grabs & throws

    • ThrowNew animation, rolls back and swipes 3 times (4 damage: 1 + 1 + 2)
    • Dair: Hitboxes do increasing damage (2 damage * 3 hits --> 1 + 2 + 3 = 6 damage total)

    • DairReduced hitstop
  • 11: Snail

    • No changes

  • 12: Peezard

    • New super move: Shoots two additional slower fireballs

  • 13: Alpeter

    • New super move: Spits three fire spurts in a wave

  • 14: Lanky Pete

    • New super move: Bite barrage

      • Lunges forward and bites 3 times (1 + 2 + 3 = 6 damage total)

    • Utilt, Uair have reduced lag

    • Run accel 0.1 -> 0.15

    • Grab: extended hitbox towards body

  • 15: Spheter

    • Throw: Held object matches animation better

    • Throw: First frame is longer

  • 16: Rabbit / Magipeter

    • Neutral/Super: Eggs reworked

      • Egg bombs now spread evenly when spawned

      • Egg bomb base timer is lower (150 -> 135)

      • Egg bomb timer lowers as you charge (135 - charge_tier*20)

      • Egg bombs can be spread further/narrower by holding down/up respectively

      • Egg bomb timer variance decreases/increases as spread narrows/increases

    • UtiltAnimation adjusted
    • Utilt: Performs a high jump when grounded

    • Grab: Hitbox extended into body

  • 17: Pepeller

    • New super move: Creates small twisters with its propeller

  • 18: Final/Sigma Peter

    • Slash beams: damage 1 -> 2

    • FairReduced hitstop 5 -> 3
    • Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)

    • Added dance animation

    • Added face-screen animation (previous was only one frame)

  • 19: Dragon Peter / Peegon

    • Neutral: Fireballs now correctly deal knockback based on speed/direction

  • 20: Peefrog

    • Neutral: No longer lunges forward with tongue

    • Super: Charge level now extends tongue, default length is shorter

    • Nair: Damage 4 -> 3

    • Dair: Damage 3 -> 2

    • Uair: 3rd hit damage 2 -> 1 (total damage 4 -> 3)

  • 21: Mecha Beter

    • Utilt: Hitbox extended into body

    • New super move: Landmine

      • Spawns a landmine that lasts 10 seconds. Deals 6 damage

  • 22: Beetle Peter

    • Most moves: +1 damage

    • Nair: 6 -> 5 hits (1 damage each)

    • Nair: Animation slows near end

    • Neutral: Hitbox duration 3 -> 8

    • Neutral: Hitbox extended towards body

    • ThrowReworked into suplex move. Deals 3 damage, cannot be aimed.
    • New super move: Flying Suplex

      • Dashes forward, grabs and suplexes. Deals 6 damage

    • Rewrote Data entry to reflect moveset changes

  • 23: Peter O'Dactyl

    • Neutral: Freeze duration no longer scales with charge (20 frames)

    • NeutralFreeze knockback reduced
    • New super move: Triple freeze

      • Shoots 2 additional freeze projectiles angled up and down. 1 Damage each

  • 24: Penguiter

    • New super move: Ice surf

      • Spawns an ice platform below and dashes forward on it

      • Only works midair and on semisolids

Source

Steam News / 20 June 2025

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