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Steam News11 June 20179y ago

Yore VR - Week #33 Update. Performance and Crashes

After 6 months of Alpha and Beta updates we have Yore in a good enough spot that we have updated the main branch.

Full notes

Full Yore VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions3 changes1 removal
  • Compatibility
  • Gameplay
  • Maps
  • Performance
changedAfter 6 months of Alpha and Beta updates we have Yore in a good enough spot that we have updated the main branch. For the full run down of updates feel free to check out the links at the bottom of this post but here's the Update Highlights:
addedImprovementsFirst we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer.
changedImprovementsThe engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun
addedImprovementsIn upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our brand new map sooner than anticipated. This map is 9 times larger above ground and 3-4 times larger underground.
addedImprovementsOur pre-placed building system didn't work with the new map as it is based on multiple streaming levels, so instead of spending time fixing that we decided to move forward with our custom placed system ahead of schedule.
addedImprovementsWe are using the new Forward Renderer in Unreal which is a boost of 20-30% FPS on it's own

Yore VR changes

changedAfter 6 months of Alpha and Beta updates we have Yore in a good enough spot that we have updated the main branch. For the full run down of updates feel free to check out the links at the bottom of this post but here's the Update Highlights:
addedFirst we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer.
changedThe engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun
addedIn upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our brand new map sooner than anticipated. This map is 9 times larger above ground and 3-4 times larger underground.
addedOur pre-placed building system didn't work with the new map as it is based on multiple streaming levels, so instead of spending time fixing that we decided to move forward with our custom placed system ahead of schedule.

After 6 months of Alpha and Beta updates we have Yore in a good enough spot that we have updated the main branch. For the full run down of updates feel free to check out the links at the bottom of this post but here's the Update Highlights:

Improvements

  • First we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer.

  • The engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun

  • In upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our brand new map sooner than anticipated. This map is 9 times larger above ground and 3-4 times larger underground.

  • Our pre-placed building system didn't work with the new map as it is based on multiple streaming levels, so instead of spending time fixing that we decided to move forward with our custom placed system ahead of schedule.

  • We are using the new Forward Renderer in Unreal which is a boost of 20-30% FPS on it's own

  • Multiple optimization efforts resulted in 75-150% increase in performance over old main branch build

  • We have a brand new save system, which is essentially our multiplayer save system but running locally with SQLite.

  • Meaning we are very close to multiplayer

  • Every structure in the game(including the cart) can now be hand placed

Additions

  • A new map that is roughly 12-13 times larger than the old one, meaning a lot of room for new adventures and other players.

  • We have a new massive dungeon system with some friends down there to greet you

  • There are 5 new caves to Explore

  • Ocean added

  • Hydras, Giant Scorpions, Bears and Foxes added

  • Huge Central Mountain

  • Small mountain ranges

Removed

  • Skelly and the intro tutorial didn't make it through the new recode but he might come back later

  • Cart from hell removed, way too much work to get it working properly so we just allow you to hold a LOT more in the basket now

Full Update logs

  • http://steamcommunity.com/app/524380/discussions/2/133256959377864700/

  • http://steamcommunity.com/app/524380/discussions/2/133256959384505717/

  • http://steamcommunity.com/app/524380/discussions/2/1290690669225333013/

  • http://steamcommunity.com/app/524380/discussions/2/1290691308577266095/

  • http://steamcommunity.com/app/524380/discussions/2/1290691308585948081/

  • http://steamcommunity.com/app/524380/discussions/2/1290691937727181096/

  • http://steamcommunity.com/app/524380/discussions/2/1353742967817405039/

  • http://steamcommunity.com/app/524380/discussions/2/1353742967802771875/

  • http://steamcommunity.com/app/524380/discussions/2/1353742967824844478/

  • http://steamcommunity.com/app/524380/discussions/2/2119355556479116869/

  • http://steamcommunity.com/app/524380/discussions/2/2119355556499088266/

Community!

  • Join the conversation on our forums: http://forums.playyore.com

  • Hang out with us on Discord, talk to the devs in real time: https://discord.gg/Jgh2kUn

Source

Steam News / 11 June 2017

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