Full notes
Full Yore VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Server
So the last week has been one of incremental improvements and tying up loose ends. Outside of a couple small nagging bugs the 3 main things left on our plate are: Improving new players experience with instructional books throughout the world, Decoupling supersampling from the graphic presets so players can customize it manually, ensuring that all player settings are saved between games
Highlights
Skeletal Warriors added to the dungeon
Building Progress was not saving properly, this has been fixed
Building costs are now back to normal
Improvements to lighting in the cave
16:9 Video output option added for streamers
More sounds and animals in the world to make it feel more alive
Community
MrHazardous spent an hour streaming himself exploring the World, it was fantastic to watch and we took a lot of notes of little things to improve along the way: http://forums.playyore.com/index.php?threads/mrhazardous-spends-an-hour-in-yore.404
We are writing guides for all areas of the game and would love to see players leave their mark on the world of Yore by authoring some themselves. You can see the guides being made here: http://forums.playyore.com/index.php?forums/guides-tips-and-tricks.6/
With advanced combat and advanced crafting being the next two systems we need to start thinking about what do we want to craft. You can offer your suggestions here: http://forums.playyore.com/index.php?threads/items-to-craft-suggestions-welcome.392/
We broke 70 users in our discord server this week so there are more conversations going on than ever. Everyone is welcome to come and speak directly with us devs and share your thoughts: https://discord.gg/Jgh2kUn
All in all it's been a week of many small victories and we're in great shape to start approaching our advanced combat system. Huzzah!
Source
Changelog.gg summarizes and formats this update. How we read updates.
