Full notes
Full Yore VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Yore VR changes
*Note* - If you lost your progress since updating the main branch yesterday or the day before please check this post out on how to restore: http://steamcommunity.com/app/524380/discussions/1/1368380934247078517/
Fixes
Bug allowing buildings to be built for free was found and fixed
Deleted tree floating slightly off the ground
Improvements
Bow collisions improved so it doesn't roll everywhere
More resources added to the map
Iron ore nodes scaled up to make them easier to spot
Persistence system can spawn to specific level streams now
LoadingService binds to World instead of WorldComposition delegates allowing for better persistence across multiple levels with multiple spawners
Big Cave chamber lighting improved
Better debug logging in a lot of areas
Adjusted streaming distance of levels so they will pop in a lot sooner and not wait until you are right on top of them
Additions
16:9 Video output option added to menu
Forest Critters and general ambient sounds added to above ground world
Spawn resource command partially added, rest will be in by monday at the latest
PS - Building costs have been brought back up to their appropriate values
Source
Changelog.gg summarizes and formats this update. How we read updates.
