Full notes
Full YAPYAP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
A Patch & A Portent
Hello magical mischief makers, I come bearing the announcement of a new patch for YAPYAP; within it lies many fixes for overall stability, and small improvements to the visual presentation of the game, and a declaration on the improved vision of YAPYAP which you will experience in a few months time. As always we are very grateful for anyone who reports issues or feedback through our Discord, as they all aid us in our task of chasing gremlins out of the dusty corners of our game. We hope that everyone who continues to enjoy the world of YAPYAP has an improved experience going forward.
Our team at Maison Bap has been gazing deep into the swirling depths of our Orbs to determine the future of YAPYAP and how we can improve on the fantasy we've promised to you. The upcoming big update will add new content, new ways to progress, new visual themes to explore, deepen the systems extant in the game, and add new ones for you to master. We will deepen the moment to moment gameplay, as we are not content with the amount of agency players currently have to make meaningful gameplay decisions. We will add more open-ended activities and objectives throughout the nights, as YAPYAP will always be about the sandbox nature of the game. There will be an increase in threat and tension, tied directly to how you play the game. You will be tasked with riding the fine line between being chaotic and surviving the chaos your create. The layouts of Towers and Rooms will require much more tactical gameplay, you will be cautiously exploring, scouting and will need to discuss your silly plans before enacting them. There will be an End, a climactic resolution of your treachery, which you can continue from afterwards, but we want to incentivize everyone actually playing through the whole YAPYAP experience!
Forgive me as I speak cryptically about the specifics of all of this, but we will do our best to keep players informed while our small team develops YAPYAP over the next few months. I will try to give some insight into what we are working on:
Wands
We are expanding on the number of Wands available to players, and each new one will offer news way to cause utter Chaos, navigate your environment, pull artful ruses on unsuspecting enemies, evade dire magical consequences for your actions, or leverage new elemental aspects introduced to the game, Brrr. (Plus much more) We are ensuring there will be more ways to actually intentfully use your spells, and that each Wand serves a unique purpose during a run.
Monsters
In addition to several new enemies roaming the halls for you to encounter, we will focus on improving the overall behaviours of existing ones. We want players to be a lot more mindful of frivolous frolicking in the halls of Wizards, and so enemy behaviour will respond more clearly to the noise you make doing so. To give two examples: Tower Guards will play a much more intentful role, they will fiercely guard their stations, carefully watch their patrols and will be less exploitable by a simple flick of a windy wand. Goblins will stop being such shy and confusing creatures and will instead rove in packs; best not be found alone near them less you wish a bludgeoning bullying. The new enemies introduced will require new ways of play to take them down or pull a fast one on them.
Voice & Noise
We will add and expand on the central
Source
Changelog.gg summarizes and formats this update. How we read updates.
