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Steam News22 April 20262mo ago

Hotfix 6

Bugs and Stability - Dungeon generation shouldn't block paths anymore - Late joined players while playing in tower will not count as dead and result as quota penalty - Astral eyes should properly detect all nearby objec

Full notes

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What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Gameplay
changedBugs and Stability
changedDungeon generation shouldn't block paths anymore - Late joined players while playing in tower will not count as dead and result as quota penalty - Astral eyes should properly detect all nearby objects and monsters - Piss-Yuk now correctly detects objects really close to the player - Brazier chest fire puzzle shouldn't appear lit on start - Stability fixes to polymorphed state - Fixed an issue where dead players would appear frozen when ragdolled - Fixed an issue where monsters sometimes get stuck and dont move - Fixed some monsters not always getting killed when thrown out the map while turned into fish - Shrunk gargoyle will now be prevented from grabbing players - Controller interface navigation support fixes - General game stability and bug fixes - Some small optimization fixes
changedChaos essence now appears as particles from their respective sources when obtained - Float-Oculus has had a glow-up - Fishes and shrunk entities are now easier to grab and move with for non-host players - Players are now able to cast spells while riding a fish - Mouse cursor should always be confined to fullscreen mode - Some minor visual improvements and polish

Bugs and Stability

- Dungeon generation shouldn't block paths anymore - Late joined players while playing in tower will not count as dead and result as quota penalty - Astral eyes should properly detect all nearby objects and monsters - Piss-Yuk now correctly detects objects really close to the player - Brazier chest fire puzzle shouldn't appear lit on start - Stability fixes to polymorphed state - Fixed an issue where dead players would appear frozen when ragdolled - Fixed an issue where monsters sometimes get stuck and dont move - Fixed some monsters not always getting killed when thrown out the map while turned into fish - Shrunk gargoyle will now be prevented from grabbing players - Controller interface navigation support fixes - General game stability and bug fixes - Some small optimization fixes

Other

- Chaos essence now appears as particles from their respective sources when obtained - Float-Oculus has had a glow-up - Fishes and shrunk entities are now easier to grab and move with for non-host players - Players are now able to cast spells while riding a fish - Mouse cursor should always be confined to fullscreen mode - Some minor visual improvements and polish

Source

Steam News / 22 April 2026

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