Full notes
Full Xenoterrestrial update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
Xenoterrestrial changes
I am very excited to finally release chapter 2! This update includes all of the content for chapter 2 as well as number of balance, bug fix, and QOL changes to the overall game. Read more below.
Discreet Changes:
Magnum Nerf (damage reduced from 14 to 12)
Fixed slam fire mod
Stun Gun Buff (damage increased by 1 while using)
Stun Gun renamed to Capacitor Ammo
Carbine renamed to Marksman Rifle
Marksman Rifle Nerf (recoil increased by 50%)
Magneto negative ammo bug fixed
Magneto completely reworked with new behavior and description
Fixed mistake with basic enemy projectile animation in sandbox
Fan shot nerf (damage reduced 25%)
Cloak Nerf (cooldown increased from 15 to 48 seconds)
Fixed bug where you could get hit by parried projectiles
Made phantom collisions slightly more lenient
Bruiser renamed to Punisher
Fixed issue where shotgun gore particles were tied to “Particles” option instead of “Gore” on most enemies (fixed for ch2 levels and sandbox only).
Fixed bug where jackhammer did not extend swarmer attack cooldown
Added new loading screen messages and revised old ones
Improved other mod descriptions where appropriate.
Mine layer mod can now hit the same enemy with multiple explosions simultaneously
Source
Changelog.gg summarizes and formats this update. How we read updates.
