Full notes
Full XEL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Balance
- Store
XEL-Fans! Be assured, this is not the last patch, and we will continue working on the game, and further improving it, thanks to your ongoing support!
Without further ado, let's dive into the long list of contents, this patch comes up with this time:
Additions
Added Controller Customization
Add Elder Dialogue Options before entering the final part of the game
Fixes
Fixed button prompts
Fixed snacks get consumed twice
Fixed Shirl Shop UI issues
Fixed wrong quest marker after getting the shield
Fixed inconsistency with highlighting of options on using Minus and Plus buttons to open Inventory and Systems menu.
Fixed Screen Settings visuals
Fixed Minimap getting stuck
Fixed Crafting UI navigation issues (Keyboard)
Fixed: Graphic settings get selected incorrectly
Fixed: Title fails to save the Audio Settings after restarting the game.
Fixed: Exit Button in Menu not visible
Fixed: Snacks under Inventory shows No Data.
Fixed: Glacial Glades' Door won't open / can't interact with terminal
Fixed:"Learn More"-Button in News Post UI opens Discord-Link six times
Fixed: Upgrade Flowers glow even though they are already collected
Fixed: Paradox Apex clones despawn to late
Fixed: Desmond walks into unloaded area while the needle eye cutscene is playing
Fixed: Death in time travel zone
Fixed: Black screen on loading
Fixed collider issue in Area 05
Fixed skipping Item near Divide
Fixed collider issue in Dungeon 02
Fixed controls work when the game runs in background
Fixed Desmond's name is shown as "???" in NeedleEye after his name has been revealed
Fixed missing collision in Bog
Fixed getting hit by the Overseer's teleport-laser in paradox fight disables the map
Fixed collider issue in Xelot Hideout
Fixed white stamina bar
Fixed Campsite not being implemented properly
Fixed: NPC Riff Raff without sound
Fixed: Desmond appears too early in the Elder Dialogue after returning from the Science Station
Fixed: Paradox Apex creates clones while being stunned
Fixed extra stamina for picking up a second stamina upgrade
Fixed overlapping Terminals in Science Station
Fixed some missing VOs on NPCs
Fixed Jump-Yeet in The Wilds
Fixed zap-traps (and flamethrower) get regenerated way too quickly, and unlimited use
Fixed Speed Gum Effect slows down player when it runs out
Fixed: Infected Soldiers in Science Station can talk now.
Fixed: Entering the Xelot Base from the alternate route plays the wrong music
Fixed: Two highlighters are observed while loading an old save in the Load/Save menu of the game.
Fixed: Chest is unreachable in past
Fixed: Upgraded Snare has no Icon and multiple Items selected
Fixed: Golden chip visually wrong
Fixed: Max hearts are clipping into other UI
Fixed: Warden is named Warden in German
Fixed German name for Apex predator
Fixed the crate in the roots in The Wilds
Fixed: Not all stamina upgrades got saved
Fixes lots of small sound issues
Fixed lots of additional collision/clipping issues.
You can expect more bug fixes, improvements, enhancements, and more within the next weeks, which will further improve your XEL experience.
A big thank you for your support and patience so far.
Additionally, in case you missed in, we have just released two small developer tutorial videos for Crafting and Cooking. Feel free having a look into those: https://store.steampowered.com/news/app/1674640/view/3389539321909993568
Tiny Roar & Assemble Entertainment https://store.steampowered.com/app/1674640/XEL/
Source
Changelog.gg summarizes and formats this update. How we read updates.
