In this update2
Full notes
Full XEL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- Performance
- UI and audio
- Gameplay
XEL changes
Hi there! We got another XEL patch for you, version 1.0.6.370 is now live for you to enjoy!
The most important change of course that you can enter the boss area in the Scorched Wasteland (Dungeon 3) again. Time to get your butt kicked, yay!
As promised the list below not only contains the current changes but also the changes from the previous update (sorry, we missed sharing a proper changelog with you):
Fixes
Fixed an issue where you got stuck when entering the boss area in the Scorched Wasteland (Dungeon 3)
Fixed some water not acting like water. How rude.
Fixed some ladders that you could climb down but not back up
Fixed not being able to leave shirls shop after purchasing all items
Fixed an issue where the game would get stuck when entering the finale
Fixed several locations where you could get stuck
Fixed some occasions where the game got stuck after loading a file
Fixed a bug where snow was still active when fasttraveling from the Glacial Glades to Needle Eye
Removed the passage between Glacial Glades, Bog and The Divide for performance reasons
Fixed Chap
Fixed Minimap not updating properly under certain circumstances
Fixed a chest that was already open when restarting the game in the Bog
Fixed some wonky loading triggers
Fixed an issue where you could get stuck in the Science Station (Dungeon 2)
Fixed an invisible NPC near the Divide
Fixed Reid's backpack rendering black
Fixed being stuck in the finale because the window wouldn't break
Removed the passage between Glacial Glades, Bog and The Divide for performance reasons
Additions & Improvements
Added Chap UI animation to all loading scenarios
Improved a lot of unneccessary Pop-Ins (geometry appearing out of nowhere)
A big thank you for your ongoing support!
-Your Teams of Tiny Roar & Assemble Entertainment-
Source
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