In this update6
Full notes
Full XEL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Gameplay
- Balance
- Store
XEL changes
Dear XEL-Fans, with the latest patch, we are bringing a lot of fixes and adjustments to you. Thanks to your ongoing support, and please report everything you encounter!
Without further ado, let's dive into the list of contents, this patch comes up with this time:
Overall
Fixed save system
Fixes in Cutscenes getting stuck
Sound & Music
Added additional SFX
Added missing VO's
Dialogue timings changes
Fixes for some SFX
UI
Better navigation in lists
Font size adjustments
Map menu now updates area name via Map Exchange Triggers
Map fixes
Not enough resources are shown in red
Snack Menu now has a cursor when opening the inventory
The cursor remains at the same position after a slot gets emptied or reopening the inventory
The quantity of an item gets displayed correctly now
Updated Gadget view
You can now eat snacks of all slots without the cursor disappearing
Performance optimization
Removed memory leak
Switch performance increased
Visuals
Bunch of animation fixes
Fixes to Elder Dialogue after Dungeon 2
Missing material fixes
Moved camera slightly closer to Reid
Post Processing added to switch version
Removed depth of field
See Reid and Enemies through objects
z-fighting issues
Gameplay
Added more Heart Container
Added checkpoint at paradox
Added colliders to prevent bugs
Added more button prompts as hints
Added crafting station in front of science station
Added fallback script that manually sets desmonds animator speed in dungeon 3
Camera changes close to webshooter targets
Changes in auto jump
Changes to spiderling
Changes to ranged enemies
Changed Overseer behavior
Enemies should no longer run into windows
First Stamina Upgrade can be found much earlier now
First meeting cutscene now triggers dialogue automatically
Fixed Terminals
Fixed Terminal Slots
Fixed Xel soldiers rotating on X axis
Fixed being able to parry while being stunned
Fixed skip final boss with upgraded webshooter
Fixed being able to lock on while being blocked
Fixed a possible quest breaker with turbogummi
Fixed being stuck on ladder during conversation
Fixed and changed some graveyard puzzle things
Fixes to Evander fight
Needle Eye area fixes
Bog area fixes
Xelot area fixes
Glacial Glades area fixes
Divide area fixes
The Wilds area fixes
Increased power of Gamplet
Improved Apex Ice collider and indicator
Nerf to Shaman
Nerf to Symbionts
Nerf to Dingbot Chieftain
Nerf to S.P.I.D.E.R. Boss fight
Shaman bossbar showing up all the time
Pacifier no longer shoots into "random" directions
Player snare stun time is now lower than enemies
Potential fix for flying after webshooter use
Removed some enemies in specific areas
XEL Soldier attack in Time Travel
A big thank you for your support and patience so far.
Tiny Roar & Assemble Entertainment https://store.steampowered.com/app/1674640/XEL/
Source
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