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Steam News21 May 20179y ago

Xark Release 1.12

Sorry for the delay! Had some important life events that took priority, so work slowed on Xark. Changes: 1) Map generation bug squashing. No more mishaps with one way walls!

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Full Xark update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedSorry for the delay! Had some important life events that took priority, so work slowed on Xark. Changes: 1) Map generation bug squashing. No more mishaps with one way walls! 2) You can now interact with world objects while holding items. This means picking up consumables such as health or gold, and using exit ladders should all be possible while holding an item now. 3) Added the first boss 4) Added a wand (WIP). It's fairly simple for now, but provides a good base for future things 5) You now have to hold interact to swing your sword, and cannot block attacks while doing so. This is a balance change to help with it being to easy to accidentally block an attack while swinging wildly. Upcoming things: 1) Traps 2) Chests 3) In dungeon shops 4) Post-dungeon shops That list of 4 things will probably make up the last of the work on the "Alpha". After that, I'll begin work on turning this into an early access release, with an initial price point of ~5-10 US dollars. That will probably require a pause in public new features for another month, as the tutorial and hub world are recreated, and a story is added in, along with another 10 levels of content. This means that in the first early access release, you should expect around double the current amount of content.

Sorry for the delay! Had some important life events that took priority, so work slowed on Xark.

Changes

1) Map generation bug squashing. No more mishaps with one way walls! 2) You can now interact with world objects while holding items. This means picking up consumables such as health or gold, and using exit ladders should all be possible while holding an item now. 3) Added the first boss 4) Added a wand (WIP). It's fairly simple for now, but provides a good base for future things 5) You now have to hold interact to swing your sword, and cannot block attacks while doing so. This is a balance change to help with it being to easy to accidentally block an attack while swinging wildly.

Upcoming things

1) Traps 2) Chests 3) In dungeon shops 4) Post-dungeon shops That list of 4 things will probably make up the last of the work on the "Alpha". After that, I'll begin work on turning this into an early access release, with an initial price point of ~5-10 US dollars. That will probably require a pause in public new features for another month, as the tutorial and hub world are recreated, and a story is added in, along with another 10 levels of content. This means that in the first early access release, you should expect around double the current amount of content.

Source

Steam News / 21 May 2017

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