Full notes
Full Xark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Xark changes
Potions! There's six of them.
Here's how it works
Each potion type is given a random color at the start of each game. Each potion type's name and description is hidden from you until you drink one Not all potions are good, none are going to kill you instantly.
Some example potions
A) Gives you full health B) Sets you to half health (even if you had more) C) Blinds you D) Speeds up time, making it harder to block and react. This system will probably be used for 2-3 other upcoming consumables.
Moved to Steam Audio for sound processing. So nice.
Increased drop rates of items
You can no longer attack through a shield. Doing so will disable your weapon.
Added a wide variety of sounds. Some placeholders, some not. Most of the 8 bit-esque sounds are placeholders. Track upcoming changes / suggest things / report bugs here: https://waffle.io/SpencerMalone/Xark
Source
Changelog.gg summarizes and formats this update. How we read updates.
