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Steam News14 April 20179y ago

Release 0.1.5

Potions! There's six of them. Here's how it works: Each potion type is given a random color at the start of each game.

Full notes

Full Xark update

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What changed

0 fixes1 addition3 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
changedPotions! There's six of them. Here's how it works: Each potion type is given a random color at the start of each game. Each potion type's name and description is hidden from you until you drink one Not all potions are good, none are going to kill you instantly. Some example potions: A) Gives you full health B) Sets you to half health (even if you had more) C) Blinds you D) Speeds up time, making it harder to block and react. This system will probably be used for 2-3 other upcoming consumables.
changedMoved to Steam Audio for sound processing. So nice.
changedIncreased drop rates of items
removedYou can no longer attack through a shield. Doing so will disable your weapon.
addedAdded a wide variety of sounds. Some placeholders, some not. Most of the 8 bit-esque sounds are placeholders. Track upcoming changes / suggest things / report bugs here: https://waffle.io/SpencerMalone/Xark

Xark changes

changedPotions! There's six of them. Here's how it works: Each potion type is given a random color at the start of each game. Each potion type's name and description is hidden from you until you drink one Not all potions are good, none are going to kill you instantly. Some example potions: A) Gives you full health B) Sets you to half health (even if you had more) C) Blinds you D) Speeds up time, making it harder to block and react. This system will probably be used for 2-3 other upcoming consumables.
changedMoved to Steam Audio for sound processing. So nice.
changedIncreased drop rates of items
removedYou can no longer attack through a shield. Doing so will disable your weapon.
addedAdded a wide variety of sounds. Some placeholders, some not. Most of the 8 bit-esque sounds are placeholders. Track upcoming changes / suggest things / report bugs here: https://waffle.io/SpencerMalone/Xark
  1. Potions! There's six of them.

    Here's how it works

    Each potion type is given a random color at the start of each game. Each potion type's name and description is hidden from you until you drink one Not all potions are good, none are going to kill you instantly.

    Some example potions

    A) Gives you full health B) Sets you to half health (even if you had more) C) Blinds you D) Speeds up time, making it harder to block and react. This system will probably be used for 2-3 other upcoming consumables.

  2. Moved to Steam Audio for sound processing. So nice.

  3. Increased drop rates of items

  4. You can no longer attack through a shield. Doing so will disable your weapon.

  5. Added a wide variety of sounds. Some placeholders, some not. Most of the 8 bit-esque sounds are placeholders. Track upcoming changes / suggest things / report bugs here: https://waffle.io/SpencerMalone/Xark

Source

Steam News / 14 April 2017

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