Full notes
Full Xanadu Land update
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What changed
- Server
- Maps
- Gameplay
- Store
- Balance
- Fixes
Maintenance on Dec. 25
Asia Server Time: 20:00 - 21:30
UTC: 12:00 - 13:30
Abyssal Rift
Reduced the distance from the spawn point to the final boss room by 1 tile for maps with Abyss Key levels 16-25.
Increased the spawn rate of Altar rooms.
Added entry requirements for the Abyssal Rift: characters must reach a specific level and use a specific number of Attribute Fruits.
Added Elite/Cursed/Boss rooms in the Abyss, which may now appear in groups.
Optimized the AI logic of Abyssal monsters, reducing their aggro range by approximately 20%.
Optimized clear rewards, increasing the chance for items to appear.
After defeating the final boss, any remaining minions in the boss room will no longer deal damage to players.
Bug Fixes
Fixed the bug with the Abyssal Rift's dynamic difficulty scaling (HP/Attack/Defense).
Fixed the bug where Abyssal monsters frequently dodged attacks.
Fixed the bug where paths sometimes failed to generate properly.
Fixed the bug where Keystones could not be upgraded.
Fixed the bug where Abyssal Lords could still drop portals after death.
Fixed the bug where the Altar - Drain effect could trigger repeatedly.
Fixed the bug where Bounty quests for Time/Space Tower progress could not be completed.
Experience Optimizations
Added a mailbox access point near the Infinite Cube and Sin Tower.
Added a new recipe to the Infinite Cube: Non-cursed Red quality accessory + Orange Divine Blessing Scroll x5 = Random Red quality accessory, with a 5% chance to obtain the Black & White Supreme Ring.
- Master's Ring of VitalityInitial Magic Damage value for summoned units adjusted to 13 (was 12).
Dragon Lance's homing fireballs now deal area damage.
- Nature's Covenant Expertise 4Increased the attack frequency of energy orbs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
