Full notes
Full Xanadu Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
[Maintenance Notice] June 5 Server Maintenance & Balance Patch Notes
Dear Players,
We will undergo server maintenance on June 5 to implement various balance adjustments, experience optimizations, and bug fixes. Please plan your gaming schedule accordingly.
【Maintenance Schedule】
Asia Server (UTC+8): June 5, 17:30 - 19:00
UTC Time: June 5, 09:30 - 11:00
💎 Experience Optimizations
Player Inspection: You can now tap a player's avatar in World Chat or Team Chat to inspect their profile.
- Settings MenuAdded an option under Settings $\\rightarrow$ Gameplay to hide floating combat text for other players' specializations and effects.
Trending Section: Optimized the display layout for the Honor EXP Direct Purchase.
Trending Section: Optimized the pop-up logic and presentation for the Honor Level Packs.
- Trending SectionAdjusted the sale duration, contents, and pricing of the Conqueror Pack.
- Help ManualAdded Element Boss Stronghold markers to the Avalon Map.
- MilestonesThe "Time Master" milestone requirement has been adjusted to Floor 10 (down from Floor 15). Rewards remain unchanged.
Deluxe Battle Pass: Now grants an extra +20 Potency Extractions (Elite Pass yields +20 extractions in total, while Deluxe Pass yields +40 in total).
- Summoner TalentsRemoved the "Staff Power +50" node to keep all character talent power bonuses consistent at +150. Players who previously upgraded this talent node, please contact Landlord (地主) for materials compensation.
Lifesteal Keyword Standardization: The life recovery effects of Crest Shield Spec 3 (Enhanced), Falcon Bracers Spec 4 (Enhanced), Ancestral Cloak Spec 4 (Enhanced), and Invigorating Grenade Spec 1 are now formally defined as "Lifesteal". These effects can no longer trigger "When Receiving Healing" conditions.
- LocalizationImproved and finalized Traditional Chinese, Japanese, and English translations across various UI interfaces.
⚖️ Balance Adjustments
Stars of Ullr: The main projectile can no longer pierce targets. The extra projectiles generated upon the main projectile's disappearance can now pierce targets once.
- Beak of GarudaRefinement attribute adjusted to All Damage +5 (up from +4). Fixed a bug where the Prayer failed to take effect for the "Summoned unit damage +20% for every 25 tiles moved" attribute. Homed projectiles increased to 4 (up from 3).
- Latta's ClothGranted [Magical Damage] +15% and [Attack Speed] +5% when healing overflows. Fixed a bug where the Prayer failed to take effect.
- Moe's BlessingRefinement attribute adjusted to 35% HP and Energy Recovery (up from 20%).
- Vine BowMain attribute changed to Magical Damage (formerly Physical Damage).
- Nature StaffProjectile style adjusted to double homing projectiles (formerly single).
- Plague StaffMain attribute changed to Pure Damage (formerly Magical Damage).
- Swift Dual BladesAdjusted to fire two projectiles with the second one delayed (formerly 1 projectile). Base damage reduced by 18%.
- Impact Dual BladesAttack Speed correction adjusted to +12% (up from 10%).
- Impact Dual BladesAdded +1 Base Physical Damage across all types.
- BroadswordFire rate adjusted to 12 (up from 9.8).
- BroadswordSpec 1 & 3 trigger conditions adjusted to hitting enemies with the final 3 tiles of the attack range (formerly 2 tiles).
Plague Staff: Spec 2's "Reduce target's Defense by 10%" effect now properly applies to Bosses.
- Agile StaffSpec 1 & 3 trigger conditions reduced to 10 Basic Attacks (down from 15).
- War StaffSpec 2 & 3 trigger conditions reduced to 10 Basic Attacks (down from 15).
Cursed Bow: Spec 3's Attack/Defense reduction effect now properly applies to Bosses.
- Nature Leather ArmorSpec 3 adjusted to Physical/Magical Damage +8% while summoned units are active (up from 6%).
- Phantom ClothSpec 3 trigger condition adjusted to taking damage exceeding 10% of Max HP (down from 20%).
- Ring of EnergySpec 2 adjusted to Physical/Magical Damage +7% upon using a Catalyst (up from 6%), lasting for 6 seconds (up from 3s).
- Ring of EnduranceSpec 2 adjusted to grant a flat +8 Defense (formerly +10% Stamina), lasting for 6 seconds (up from 3s).
- Ring of EnduranceSpec 3 adjusted to convert every 10 points of Stamina into a 1.5% [Defense Bonus] (up from 1%).
Necklace of Survival: Spec 2's Damage Reduction buff duration upon taking damage extended to 5 seconds (up from 3s).
- Necklace of SurvivalSpec 3 trigger condition adjusted to taking damage exceeding 10% of Max HP (down from 18%).
🐛 Bug Fixes
Fixed a bug causing issues when switching Tranquil Cloth specializations.
Fixed a bug where buff icons would display erratically for Clean Cloth Spec 3.
Fixed notification red dot display bugs across the Quest Board, Season Board, Path of Awakening, and Sanctuary of Laws.
Fixed a bug where Prayer progression was abnormally carried over instead of resetting across seasons.
Fixed a collision bug in Elite Avalon where teleporting other players could cause them to get stuck in obstacles.
Fixed a UI floating text issue where switching equipment caused Aura Companions to repeatedly trigger pop-up text.
Fixed a bug preventing Emblems from being listed on the Trading Post under specific conditions.
Fixed a bug where the "Lord of Lions" avatar incorrectly displayed as a Sandworm.
Fixed a text description bug in the Daily Cyclical Challenge Quest where defeating "Zombie Shaun (Outpost Boss - T8)" on the Isle of the Moribund was mislabeled as T9.
Fixed a cosmetic bug where the Overlord Lion Priest's witchcraft did not properly alter its appearance.
Fixed an icon asset bug where Companion Marks for HP and HP Recovery shared the identical icon.
Fixed a bug where the Nian Beast would abnormally spawn.
Source
Changelog.gg summarizes and formats this update. How we read updates.
